for that analogy.
Now this is pure gold.
I think that the different attitude of casual and competitive players towards ‘min-maxing’ is at the core of this.
- As a competitive player, you’re prone to work around your character’s strengths, trying to maximize efficiency.
- As a casual player, you’re open to new ideas, experimental playstyles, but not as fixated on efficiency.
A team can benefit from both perspectives, but it takes some work and the will to cooperate.
For the ‘pros’, this means if you see someone playing ‘wrong’, give advice. Explain why it isn’t good. Trying to teach is the only time-efficient way to go.
If you can’t (or they just don’t listen), try to fit them into the group as the role they want to play.
For the ‘noobs’ (no insult, couldn’t find a more suitable term), this means to differentiate between hostile comments and useful advice. If someone takes the time to tell you how you could improve, it might be worth listening. If you feel that you don’t like to live up to the expected role of your character, try another.
I must say i never got my head wrapped around this concept. Maybe the fact that english isn’t my native language adds to my problems, but if someone yells at me or makes fun of me, I consider that hostile.