Nerf Phoebe/Miko combo

Why not? I like easy buttons.

actually, he should outpace dps on an average character. This is a team game, and they’re acting as one. so should you.

I’m going to refer you to my “healing in combat is only ever meant as mitigation.” comment from before. This is a simple irrefutable fact. And I’ll also refer you to your own post, describing a montana being healed from 2 battleborn who proved virtually invincible.

A: irrefutable fact. B:counter-point to your “work together” argument, that you yourself posited.

MY stance is that only one healer should be allowed per team. How do you know gearbox doesn’t want miko to not just be a stop gap to an inevitable death, but an actual, useful character?

Healing isn’t a “stop gap” to dying, it should buy time. If someone’s getting healed as they’re attacked, they take less dps because of the restoration, perhaps allowing them to kill their attacker.

Miko would be useful even with a nerf to his heals. First of all, no one is intended to sustain combat forever. The death would only be inevitable in the case of combat never ceasing. If someone dies because they refuse to fall back and catch their breath, they SHOULD die, rather than continue to steamroll because there’s nothing to keep them from doing it. If Miko had diminishing returns or a resource to the heal beam, it would add a layer of tactical thinking to Miko. at current, he’s just an overpowered version of a TF2 Medic. It takes literally no skill or thought to do what he does.

Secondly, Miko brings more than just healing to the table, as anyone who’s using Miko’s full kit will tell you. If you nerfed his heal, he wouldn’t suddenly become irrelevant. As he is, his heals are simply too powerful.

You keep ignoring the fact that mid-combat healing is specifically a mitigation tactic, not intended to make a character immortal. And let’s not forget that Miko becomes an equally impossible choice to kill with the right helix choices. It’s not a matter of not enough guns, or not focusing the right targets. It’s simply 2v2 of Miko and anyone vs any two other battleborn should, by the definition of balance, still have a 50/50 chance of ending either way. Sure, there are other factors that swing it one way or another, but at this point there are certain team compositions that are just literal guaranteed victories. That’s not balance.

Step 1: focus the miko
Step 2: focus the batman
Step 3: collect underpants
Step 4: ???
Step 5: kill the batman
Step 6: profit.

I actually love seeing an enemy healer stuck to a squishy. Stun the squishy, out DPS the healing while the poor support sits there and watches… If they don’t know better, anyway. If you’re trying to out DPS a Miko that popped a shroom and biosynthesis by yourself you aren’t playing smart, it’s just that simple. Focus targets with your teammates. If your enemies are out healing the damage someone on your side is failing to contribute. Healing seriously isn’t amazingly strong in this game.

If anything, Miko needs a buff to his heals, that way he could out heal the DPS of Montana’s minigun.

My particular experience speaks in contrast to everything you guys are saying, and you’re just ignoring the points I’m making at this point. I’m sick of reiterating the same things and having them just blatantly ignored.

It’s because you’re wrong.

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considering no one has actually invalidated my points, I can’t be wrong. You’re just being illogical saying that.

one healer, only able to heal one person at a time, should absolutely outpace dps. That’s literally the entire point of a healer. If anything I think it needs a buff. Squishy players like Benedict and Marquis will die even while being healed.

No. See, again, that’s not the entire point of a healer. You just refuse to acknowledge that in-combat healing is LITERALLY. ALWAYS. A MITIGATION TACTIC.

What are you actually harping on about? What other games have you played?

I play Elder Scrolls at the moment, and healers can keep teams alive against bosses and other players in PvP. Teams always target the healer, the ranged then the melee. It’s no different here. If Miko is healing, stun, kill, team up on Montana. It’s called team tactics…

The problem with this game is one team may have a healer, and the other doesn’t. One team plays as A TEAM, the other doesn’t.

I don’t know of ANY games where healing is only mitigation. Like none. Darth basically said what i keep saying.

I read your points but I’m just suggesting that healing could be more than a mitigation tactic. What if healing lets tanks just be ridiculously hard to kill to the point where you can’t take on a tank with just one person? I’d be awesome.

It would be awesome (and only for the team with the healer…) but it’d make heal supports better than shield supports to the point where the latter would just not be played.

Maybe buff sheild supports to this level to make sheilds basically unbreakable? That way you would have a choice on how you choose to go about making tanks unkillable

If you buff shield supports to that level, they’d be better. As it stands, heal supports use sustained healing to keep people alive, wheras shield supports use burst ‘healing’ to keep people alive. Either they dole out unbreakable shields but then are free to do other things while Ambra and Miko are stuck beaming things, or force them to use sustained ‘healing’ which would make them play very similarly to heal supports and remove character diversity, which is bad.