Healing isn’t a “stop gap” to dying, it should buy time. If someone’s getting healed as they’re attacked, they take less dps because of the restoration, perhaps allowing them to kill their attacker.
Miko would be useful even with a nerf to his heals. First of all, no one is intended to sustain combat forever. The death would only be inevitable in the case of combat never ceasing. If someone dies because they refuse to fall back and catch their breath, they SHOULD die, rather than continue to steamroll because there’s nothing to keep them from doing it. If Miko had diminishing returns or a resource to the heal beam, it would add a layer of tactical thinking to Miko. at current, he’s just an overpowered version of a TF2 Medic. It takes literally no skill or thought to do what he does.
Secondly, Miko brings more than just healing to the table, as anyone who’s using Miko’s full kit will tell you. If you nerfed his heal, he wouldn’t suddenly become irrelevant. As he is, his heals are simply too powerful.
You keep ignoring the fact that mid-combat healing is specifically a mitigation tactic, not intended to make a character immortal. And let’s not forget that Miko becomes an equally impossible choice to kill with the right helix choices. It’s not a matter of not enough guns, or not focusing the right targets. It’s simply 2v2 of Miko and anyone vs any two other battleborn should, by the definition of balance, still have a 50/50 chance of ending either way. Sure, there are other factors that swing it one way or another, but at this point there are certain team compositions that are just literal guaranteed victories. That’s not balance.
Step 1: focus the miko
Step 2: focus the batman
Step 3: collect underpants
Step 4: ???
Step 5: kill the batman
Step 6: profit.
I actually love seeing an enemy healer stuck to a squishy. Stun the squishy, out DPS the healing while the poor support sits there and watches… If they don’t know better, anyway. If you’re trying to out DPS a Miko that popped a shroom and biosynthesis by yourself you aren’t playing smart, it’s just that simple. Focus targets with your teammates. If your enemies are out healing the damage someone on your side is failing to contribute. Healing seriously isn’t amazingly strong in this game.
If anything, Miko needs a buff to his heals, that way he could out heal the DPS of Montana’s minigun.
My particular experience speaks in contrast to everything you guys are saying, and you’re just ignoring the points I’m making at this point. I’m sick of reiterating the same things and having them just blatantly ignored.
It’s because you’re wrong.
considering no one has actually invalidated my points, I can’t be wrong. You’re just being illogical saying that.
one healer, only able to heal one person at a time, should absolutely outpace dps. That’s literally the entire point of a healer. If anything I think it needs a buff. Squishy players like Benedict and Marquis will die even while being healed.
No. See, again, that’s not the entire point of a healer. You just refuse to acknowledge that in-combat healing is LITERALLY. ALWAYS. A MITIGATION TACTIC.
What are you actually harping on about? What other games have you played?
I play Elder Scrolls at the moment, and healers can keep teams alive against bosses and other players in PvP. Teams always target the healer, the ranged then the melee. It’s no different here. If Miko is healing, stun, kill, team up on Montana. It’s called team tactics…
The problem with this game is one team may have a healer, and the other doesn’t. One team plays as A TEAM, the other doesn’t.
I don’t know of ANY games where healing is only mitigation. Like none. Darth basically said what i keep saying.
I read your points but I’m just suggesting that healing could be more than a mitigation tactic. What if healing lets tanks just be ridiculously hard to kill to the point where you can’t take on a tank with just one person? I’d be awesome.
It would be awesome (and only for the team with the healer…) but it’d make heal supports better than shield supports to the point where the latter would just not be played.
Maybe buff sheild supports to this level to make sheilds basically unbreakable? That way you would have a choice on how you choose to go about making tanks unkillable
If you buff shield supports to that level, they’d be better. As it stands, heal supports use sustained healing to keep people alive, wheras shield supports use burst ‘healing’ to keep people alive. Either they dole out unbreakable shields but then are free to do other things while Ambra and Miko are stuck beaming things, or force them to use sustained ‘healing’ which would make them play very similarly to heal supports and remove character diversity, which is bad.
I honestly don’t quite understand what the issue is, no battleborn is currently invincible due to Miko’s heal rate with the exception being if the target is under biosynthesis and the mushroom ultimate. The heal beam’s base rate is around 60 hp/s and the only person that deals less damage than that is… Maybe Caldarius using only the TMP? Even then we are talking a 2 on 1 scenario. There is absolutely no match-up that cannot out DPS Miko’s healing- including Miko using Kunai.
When we get into damage reductions and skill effects it changes to an extent, but never to the point where one character can stay consistently “invincible” without downtime. And even if that were possible the Miko itself remains a valid target.
Eh, Miko’s healing beam does NOT outheal damage dealing characters. When he has Biosynthesis active, he does however.
“But tha’s unfair, mate!” I’ve seen some people say.
How is it unfair that Miko heals more than you do NORMAL damage when he uses a skill?
So the Phoebe/Miko combo is not that hard to counter. Me and my sister(Miko and my Phoebe) are quite a good team. So when she Phasegates, I am pretty far away most of the time. Then I can be taken out or chased away quite easily.
Also, we have gear sets that support each other. I have healing sets, she has a gear item that increases healing rechieved. That’s tactical and team play, but not invincible if you take out the healer first.
@tmcbron I can make people seemingly invincible. As long as I make sure they survive the initial burst they will not die
Not sure what’s going on with Miko’s healing, buuuut, I have killed Miko, both pro and noob, with Caldarius, and Isic, and have even saved my team’s life from a miko+whatever, combo with Reyna…
EXAMPLE’s BELOW;
How Caldarius: Flank and flash, do some hit’s, run away, Miko generally runs away, or we trade kill (70% of the time I win without Miko’s allies killing me, and I run with low HP)
How Isic: It doesn’t matter how much heal you can do with Miko, Isic’s twin mini gun prevent’s healing with sustainted damage, work’s especially well on Montana, with the main cannon doing most of the DPS
How Reyna: Shield and heal, target, punish; Miko doesn’t die, but instead I would have done enough damage to make him run away…
A lot of you guy’s, just don’t know how to handle Miko… (Mind you I never once played Miko) If anything, saying he need’s a nerf, only kind of show’s your own lack of teamwork and ability, to handle a Miko+anything.
Yes, it is annoying, yes it does SEEM OP. But so long as the team work’s together, rushes the healer, uses flanks and such to get behind the enemy (most attacker’s aren’t watching every avenue, so I can definitely say that it is, VERY, easy to flank miko, I’ve done it every game as caldarius, Galilea, and Phoebe), It can be done, Miko can be killed.
If you still think he need’s to be nerfed, I should mind you, I’m a noob, I haven’t played the initial test version, or the closed beta, and I only played those, what? 9 days of the beta? or was it 10? I’ve gone up against the combination’s, and I’ve done admirably in some, not so much in other’s, and as I got the hang of team ups and punishing player’s for their aggressiveness (like wise getting punished), I became more adept on taking out even the best Miko player’s.
(I played the ps4 beta)
So if I, a noob can do it, what does that say about you? (I am arrogant, yes, I see the problem, but I know the answer’s to the problem, which mean’s I can deal with it, and yes I am also somewhat insulting you, because clearly, you’re being plain salty (original post, and other nerf sayer’s)… I’ve learned to handle it, why can’t you?
One last thing, the Phoebe Miko combo, never usually work’s, most of the time, phoebe’s out stretch due to teleportation and get behind you, making it a bit unusual, but easier to deal with, if Phoebe’s not using her teleport ability, she still dies very quickly, under sustained damage, make sure you’ve got someone for sustained damage, or a tank, that generally helps… Remember, it’s not oftenly about actually killing someone? Ya either destroy the wolf tank, or get the minion’s in Minrac’s (<< I dont remember his name) mouth, killing the battleborn should only be somehting to worry about, if you’re losing ground, and want to push in, sometime’s, also poking at where you need to go (getting around them and poking the wolf spider in this case) could also get them to ease up you, less of them, more of you.