This post is addressed to the Gearbox devs. I don’t know how often they read these forums, but I figured I have to give this a chance.
In the latest hotfixes, on September 10th, they wrote this change:
- Amara’s Ties that Bind augment now only passes gun and melee damages to enemies
It’s widely believed that this hotfix either didn’t change anything noticeable or didn’t get implemented correctly. I am going to assume that the devs plan on correcting this and actually implementing this change, such that only gun and melee damage pass through Ties that Bind.
We all know that this hotfix is targeting the interaction between Ties that Bind and Revelation, where Amara can grasp and instantly kill a group of enemies if she has enough Do Harm stacks. I can (kind of) understand why Gearbox would want to change this interaction so that it is less powerful. However, I believe that the fix they have in mind, that is, making only gun and melee damage pass through Ties that Bind, is a HUGE over-correction.
There are other useful damage sources that pass through Ties that Bind currently that aren’t gun or melee damage. Things like radiation explosions, grenades, barrel explosions, Catharsis, and Remnant. All of those things would be unable to pass through the TTB linkage if they made only gun and melee damage do so. Yes, you nerf a very poweful TTB + Revelation build, but what about a barely viable Nimbus build that relies a lot on other sources of damage passing through the linkage? Grenade damage is one that really stands out to me. It’s clear that Gearbox is trying to make grenades more viable at the highest difficulty, what with all of their recent buffs, so why eliminate grenade damage from passing through TTB?
Please don’t further limit Amara’s overall build diversity when targeting one specific interaction. Just fix the one thing you want to fix. Thank you.