This is my first post so I apologize if it’s not filed in the right category for these kinds of things. After 3 previous Borderlands releases, I feel that it might be hard for Gearbox to come up with some entirely fresh ideas for new classes in Borderlands 3. However, I thought of a type of character that really hasn’t been done before: a lucky class:
SOME SKILL TREE IDEAS
So in addition to just the action skill, all classes have some side perks that complement their skills. Being a luck based character, investing in certain skill points could increase just about anything in terms of game RNG. For instance, one skill tree could focus on loot, like finding more money, or better weapons. Some of the last skills in that tree could even increase the chances of finding orange gear (even if by 1%) or increase the chance of tubby spawning.
Another tree could focus on damage, where each bullet has a small chance to deal extra damage. Also in this tree, there could be a perk that gives each non-critical hit a small chance to become a critical. Inversely, some skills might give a small chance to negate or even deflect damage taken.
THE ACTION SKILL: FORCE LEVELING
So here’s where the action skill comes in: a force leveling system. When you choose to use it on a target, it increases their level and rank by one. (i.e. using this skill on a super-badass will immediately turn him into an ultimate-badass). This will make the enemy more challenging to kill, but will also obviously increase your chances of finding rarer gear. To prevent from exploiting, each enemy would only be allowed to level up once (unless possibly a skill allows for 2 level-ups). There could either be a cooldown time, or otherwise the action can’t be used until the previously leveled enemy is killed.
In addition to leveling only enemies, the action skill could also be used on a teammate, giving them increased damage and resistance for a short amount of time.
Basically this class focuses on slightly increasing game mechanics and RNG, both for looting and offensive reasons. With well rounded calculations, this character could be good for players of all skill levels, by giving beginners a little more boost to offense (similar to Gaige’s close enough skill), but can also provide more experienced players with extra tweaks to suit a certain play style, as well as a better chance of finding gear with all the perfect parts. It can also provide more of a challenge to players who want it, leveling up any enemies they see.