Why ants why!

@Faction_Red029 I see you use notepad ⦠Use notepad++ to make code, itās simple and more useful than this stupid Notepad ⦠And itās free ā¦
Links :
https://notepad-plus-plus.org/download/v6.8.3.html
I suppose all modders use this ā¦
ā¦urrr idk why Notepad++ is any better then regular notepad 
i have both on my Pc and in my opinion for HW modding both work fine
You have lot of functionality on Notepad ++ than Notepad doesnāt have ā¦
Ex : Auto-Completion ; Compare (plugin can be add to ācompareā two file and you see your error) ; Lines (the most important in programming / scripting etc ⦠You canāt work in the programming if you donāt have this line, because, log return the line of the problem, and notepad doesnāt have the number of line on the left ā¦) ; lua is actually support by N++ etcā¦
We have lot of example, but Notepad is for the beginner, and, after you use N++, you canāt return to notepad ā¦
Personally, when i discovered N++, itās change my life ⦠You can work in the good condition, and when i used Microsoft Visual Studio, itās the same, for c / c++,i used it.
But itās my opinion, and for work itās the best ā¦
I use that as well
The biggest immediate benefit of any upgrade from notepad(Iāve used Notepad++, Programmerās Notepad 2, and Sublime text and different points in time) is being able to show line numbers. If youāve flubbed in lua scripting the message will often tell you where in a file it broke, and finding that place without line numbers can be a challenge. Powerful search tools can be handy too, especially if youāre digging through someone elseās scripts(such as relic or gearbox) trying to find where something is done.
Do you mean build.lua because I do not know where the āButtonā is?
yup, the build lua. Deines which thing is built as a result of clicking it, and what the name and description will be on the build menu.
Where is the code that tells you where the button is
data:\scripts\races[race]\scripts\def_build.lua
{
Type = Ship,
ThingToBuild = "[ship_name]",
RequiredResearch = "",
RequiredShipSubSystems = "",
DisplayPriority = 18, -- <-This number needs to be unique
DisplayedName = "[Displayname]",
Description = "[Description]"
},
And when I say unique, I mean unique as compared to all other ships in the same display family. You can do fighters with 0, 1, 2, 3 and frigates with 0, 1, 2, 3, just donāt let there be two ā3sā in any one category. You can play it safe if you want though by making every single ship be completely unique so itād fit no matter what family itās in.
Kindaā¦kinda not
Question for those that are smarter than me, how do you get a race added to the remastered death match? I already got the progenitor ready to go cept for research and some dockpath issues.
Donāt ask me I want to know this as well
Just make sure it has the right tags on it 
Has been offline for quite awhile because of College and internet problemsā¦I will be working on a mod laterā¦but for now its just college and finding a job
Well, that is more important than modding.
Good luck 
How are you doing College/Modding at the moment?
wellā¦iv almost finished college!
i may have flunked in the education half but i did enjoy trying 
i shall be going to work on a Diploma of Interactive Media and Games next year and hopefully i have time to work on HWR mods while i learn to make top quality games
speaking of games here is once i made yesterdayā¦nothing much just a basic game
LINK: https://www.dropbox.com/s/dt38766jdh6m0td/BasicPlatformer.unity3d?dl=0
Give people free copies! 