New idea to speed up and make teams fair for matchmaking

hi, everybody knows that battleborn has problems with slow matchmaking on all systems. i have an idea :smiley:

im assuming that battleborn has some kind of system that attempts to make the teams fair

in my idea for a match making system the first 10 players found are used in the game and are THEN divided up into to 2 teams as best as possible so that the ratio of new players to veterans is similar on both teams.

and honestly the system for making the teams fair that is in place right now, doesnt seem to be working :frowning:
ive been in so many games where one team has ridiculously more experience than the other

so ya it would be great if somebody who works for gearbox could let me know what they think.

thanks :slight_smile:

Has been suggested since release, devs have already said the current system doesn’t allow such implementation and that reworking it will take too much work for it to be changed in the short term (may be done for the long run).

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Hell, we’re in the long term at this point. Come three months from now there will barely be anyone left. This game is dying faster than OG Monday Nigh Combat. The match making system sure as shoot ain’t helping the cause.

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This is a population problem. No matchmaking idea can be properly implemented unless there is a healthy number of people playing.

I suggest coming up with solutions to maintain player retention instead.

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I suspect that the crappy matchmaking is the cause of the population problem. Players aren’t sticking around because they are tired of getting the crap beaten out of them in grossly unfair matches.

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I find the system works really well when thr is a good amount of players on.

I have seen 100’s teams get wrecked by sub 50’s. Been on both sides of that.

Just cause you see hundreds does not mean thr any good at PvP.

Yeah player retention ideas would help. Many of my friends play call of duty instead just because of the daily and weekly contracts. If battleborn had the same incentives they would play more. More people playing would mean faster matchmaking.

A prestige program for the individual battleborn hero may help keep players.
Its sad to be lvl 15 an have no more progression for your favorite character.
Maybe have a prestige mutation? Maybe not, id like it but many wouldnt although i cant see why sumbody wld have a problem with “play to win” which is what im sure sum wld call it.

the ten-people-and-then-split matchmaking and the prestige/reward-after-CR100 are definitely the main problems of this game imho. It might be not as easy as it looks to implement stuff like these, but hell, they DO have developers innit?

I feel the community should insist more on asking these and eventually demand ETAs on these VERY specific issues.

Solved these two i believe many people who left will come back.

This would require that all players solo queue.

But here’s the issue: a big. reason player retention was so poor is that the pvp experience for solo queue players is atrocious. Woefully mismatched games, exacerbated when pre-mades are mixed in with solos, create unfun games with a high rate of stomps. Due to miserably low population, a true ranking system can’t be used else queue times would be weeks to get an even matchup.

Temporarily abandoning premades and forcing solo queue is probably the only solution at this time. Desperate measures and all…

But that won’t happen. GBX doesn’t acknowledge this poor pvp experience. But then they play with premades, so they arent on the solo queue side. So they don’t see a problem at all. Hell, rhey think the “competitive scene” is taking off. Is Nero the head of development?

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