So I started playing shortly after this game went “free” and I thought I’d weigh in with my thoughts and give feedback/whatever. While this game is pretty cool, and I definitely enjoy the esthetic, I’m mostly going to be focusing on the big glaring problems I’ve seen in the past few days playing as a fresh, free player who’s reach about level 26. I’m sure I’ll get a bit of hate for some of the things I have to say, but so be it.
First of all, stuns. Yet another game that suffers from “stun syndrome.” Stun meta, chain stunning, 100 to 0 stun kills, stop it. Stuns are always bad for gameplay as they remove all player interaction for their duration, and they’ve been bad for pvp games since vanilla WoW. Reduce their duration, add diminishing returns, I don’t care as long as something is done. No one wants to see their character sit disabled until your dead, and they always dominate competitive play. Also, Deandre or whatever her name is, from what I’ve seen her ult is like cancer bad. Maybe do something about that.
Second, the queue times are ATROCIOUS. Whether in the novice queues, or the post-20 queue, I usually wait about 20 minutes for a game. This is bad. I’m looking at steam charts, with like 700 people in game, there is no reason for it to be this long. I’m pretty sure there is like zero skill based matchmaking anyways so why is it taking this long? And I really hope it’s not skill based mm, which will bring me to my next point…
Snowballing. Practically every game is outstandingly lopsided. I’m getting 100-0 incursions, 44-500 face-offs, 61-400 captures, etc. This time of game is the standard about 8 times out of 10. I’m not saying I haven’t had good games, but it is DEFINITELY not the norm here. I suspect this has something to do with the leveling system, which I don’t fully understand yet but seems problematic. If I’m level 7 and I see a teammate at level 2 (post 20 queue), somethings up. Levels don’t really seem to be integral to the gameplay, and aside from removing levels entirely or employing a team level system like Heroes of the Storm has, I can’t offer any solution. But the real issue here is the mad snowballing, no the xp/leveling system.
Next, the grind. Getting money/gear is agonizingly slow and not at all friendly to new players. I’ve gotten enough money for maybe 2 37k character and 1 13.5k character on my way to 26 or so. And now that I’ve finished all my quests (do I even get more “main” quest?), my income has plummeted. I can’t even imagine grinding out the 14 characters required for the ranked mode, although I wonder if anyone plays ranked, I’m guessing the queue is even longer since it basically omits all the free players meant to buffer the population. Which brings me to my final point…
This is going to annoy a lot of people, I’m sure, but this game was a failure. Averaging sub-100 concurrent players makes this evident.
And then instead of going f2p like everyone knew it had to, they do this “free trial” nonsense that mostly feels like you are still being forced to buy the game to really play it. I understand this is a business first, but you really need players before you can even ask for money. Often times the first thing people ask before spending money on a games is, “does anyone play it?” I won’t rant too much about this cause I know it’s been discussed before. Also spare me from your anti-f2p’r sentiments, I’ve heard it all before. This game needs free players to survive, treat them well (better?).
P.S. Almost forgot, just a little peeve, if I ghost pick (right click) a character, and that character is not picked, DO NOT GIVE ME RANDOM. Just give me my ghosted pick if I don’t pick in time. Super simple. And no I’m not going to stare at the pick screen the whole time, after 20 minutes in queue, there is something else I’m already doing.
TLDR: Free player experience so far, awesome game, but with stupidly long waits just to stomp or be stomped. Stuns and stingy business model not great for gameplay. I feel like this game needs to move away from MOBA style and more towards “hero shooter.”