I didn’t say I never played PVP. I have and I still do. But it’s still clear that PVE is where most of the substance of the game is. It’s where you get gear, progress the story, and get most experience points.

Furthermore, one reason I don’t play as much PVP is because there are insanely long que times, whereas PVE matches que up in under a minute. Clearly plenty of other players, if not most, agree with me.

[quote=“Vizard, post:55, topic:1544611, full:true”]
That is in everywhere in every game. Even story only games. [/quote]

No it isn’t, it’s not even the case in the PVE in this one. The PVE missions have you doing different things in different places, while the PVP ones always have you capturing 3 points or destroying two sentry bots or taking the same types of bots to commit suicide. There is minimal veriety among levels

I’m pretty sure Dark Forces was made by more than 4 people. And no I don’t accept the notion that you need to have minimal amounts of content to ensure high quality in the modern world. I know this game was meant to be replayed, but that still doesn’t excuse such a paltry amount of levels?

Have you not seen the massive loss of players this game has taken? This is a great game that has taken a major loss of player base, and I think it’s clear the lack of levels is a factor.

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I find PvP games three times as fast. You get more XP and credits bc it’s time based PvP matches are shorter so of course there less bc you play two games for one Mission. Many times 3-4.

PvE is just escorting sentries defending points or killing stuff just like PvP and every game. There always similarities in everything in a game.

Well you must be super lucky, because that hasn’t been my experience in weeks. There was one time I was waiting for a friend to finish a PVE match so I could play with him. I was in que for a capture match the entire time, and I never got to play it before his game ended. That was nearly 30 minutes!

Solo queing for pvp usually goes something like this: You wait an eternity, get teamed up with a bunch of sub-level 10 players who don’t use microphones, and then proceed to get crushed by a full team of level 100s. Gee, what fun.

PVE repeats some concepts like escort and wave clearing, but it’s not always the same among every level. Like I said, every capture level has 3 points. Every Incursion has two sentries. There is clearly less then it is for PVE, which has you on different places rourtinely doing different things of different quantity and magnitude.

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People will always find something to complain about no matter what game it is. Battleborn is a take it or leave it type game. Played by those who enjoy a great experience and a complex gameplay. The competition in this game is amazing. If put in the time you fight some really good players and become one yourself. Making the experience that much better. I also enjoy pve much more than the pvp side of the game. But the experience comes with playing each character. Like I said in other post. The reason the player base is so low. Is because people like you tell everyone else how much it sucks (which it doesn’t) so they don’t buy the game. Therefore lowering the player base because no one wants to buy a game everyone is downing on. Again. People will find something to complain about in any game you play. So why not. Instead, find something positive and maybe trying out new things with the game. Or put it down for a few days and come back to it. Give them some time. Now a days. Everyone expects free content immediate DLC when a couple years ago. People would be waiting almost a year for DLC. And there was no free content. Love the game or hate it. No one forces you to play the game. I personally think the game is amazing. And que times are pretty instant on pve and pvp for Xbox one. So I’ve had no trouble playing a match. Maybe you just have the wrong console. Who knows.

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I didn’t say I don’t like the game. On the contrary, the reason I want more levels is because I like it so much. I wouldn’t still be playing it if I didn’t like it. I don’t want to see it die out and I think new levels would be the best way to keep it going. Just new characters and skins isn’t going to bring anyone who left back or attract new people.

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I can understand where your coming from.cbut patients is key, hopefully they might remarket it better once the story DLC comes out so we can get new players and old continue to play it.

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What’s your NAT setting as as well as what system are you on? I may be able to help with Queue Times. Also do you play for story solo offline or with pre made or solo queue?

I don’t know what NAT is. I play on PS4 and when I was talking about long que times, I meant for solo public. I never play the game single player, that would be boring. This needs to be played with a team of at least 3, I think.

NAT is a setting that helps find games. If you have a closed NAT setting it will make it hard to find games and even play with friends online. An Open NAT setting is what you want to have with games that play online.

A NAT setting is in simple terms is how your system sends info to servers and things. If it’s not open and is set to strict data has a hard time transferring and can cause things like lag, hard time connecting, and an inability to use services like party chat and game chat. The setting isn’t static either and changes constantly. To figure it out do a network test on your ps4 and it should display. If it is strict you will need to do additional steps to fix it.
Do you have any issues with story mode too or just PvP and does time of day significantly affect your times?

I agree on three people though it helps it make it more fun and allows good combos.

Boy don’t you love all this vital information that the playstation doesn’t provide to it’s customers? So how do you check and change settings?

No it’s just waiting for PVP matches to build up. I can usually get a team of a at least 3 for a PVE run in less than a minute. For PVP it takes at least 10, though it wasn’t always the case. Back when I first got the game, they were starting fast. I always though it was because the game has lost a lot of players.

I’m on the Xbox which shows you if you have a open or strict Nat setting. Can you check your network connection on the PS? Also are you using wifi or a direct connection with an Ethernet cord from the router to your PS? A bit more information and I might be able to help you out. No guarantee tho. But I am willing to try

It does. I have a ps4 too. Here’s the official steps. Google is your best friend and it’s easy to use.
http://manuals.playstation.net/document/en/ps4/settings/nw_test.html

I having a great time. 8 Levels is enough to keep me interested, especially when you include the PvP stuff (which i suck at)

We have like enemy factions that relate to the battelborn faction (jennerit = thral, LLC = minions, golems/swarm = eldrid) But none that have their roots in the rogues and peacekeepers.

So I was thinking of a rebel faction of oscar mike clones as a range of enemy types, also with some misformed clones like whisky foxtrot.

This would also give some hidden enemy type in PvE, so that REVEAL skills/abilities have some use in PvE

Avoiding the argument over whether this game is designed mainly for PvP or PvE entirely and commenting on the time things take and whether 3 months is too long to wait.

Making video games is hard. We’re talking hundreds of people, thousands of man-hours, millions of dollars. If you think getting several million lines of code to all play nicely together is simple then I’m afraid you’re just wrong :slight_smile:

As for making a new level for PvE, it would not surprise me to find out that this would take upwards of 6 months from start to finish. From initial ideas, to concept art, to whiteboxing, to prettying, then adding in the scripted elements (dialogue, enemies spawning, doors opening when they should etc.), testing, bug fixing, design changes, implementing design changes, more testing and bug fixing, a few more tweaks here and there, more testing and bug fixing, going through certification (for X1 and PS4), potentially more bug fixing off the back of that. I just realised that I’ve failed to mention audio and balancing!

Making a level it not just one person placing some rocks and trees and hitting the “go” button, it is a MASSIVE team effort involving dozens of people for a single level. And get this, not everyone can work on that level at the same time! Of course, there are ways to help mitigate this. A level will usually be split into numerous “sub-levels”; there will be some for artists, several for scripters, audio levels, a few for lighting etc. often totalling well over a dozen. Then these all have to come together and play nicely too.

I’m still over simplifying this massively, and you’re more than welcome to feel that things are taking too long. I just hope I’ve been able to shed a little light on why things can take so long.

Apologies to the audio devs for not giving you enough love in the post! :smiley:

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Yeah I know making levels isn’t easy. It sounds like a good reason not to release a game with such a woefully insufficient number of levels in the first place. But since that has already happened, there is nothing that can be done except to focus all efforts on rectifying that error.

How about we factor in another couple of things I missed out? Time and money. Both of these are finite resources. The people holding the purse strings are going to want something to show for their investment at a certain date. Sooner or later the NEED to hit a certain date becomes more of a factor than the WANT to get everything the creative minds envisioned for their baby.

The net result is a studio will have to release a product with a “woefully insufficient number of levels” finished to production standard in the hope that meeting that deadline will give them a chance the funding the continue, allowing for more content to be created at all.

Game development schedules are crushing, especially in the months leading up to release. I can almost guarantee that if time and money were infinite, you would have more PvE at launch, along with another dozen Battleborn and PvP maps. But this would be in 12 months time when the game eventually came out. We should all be happy that we got anything at all, and that the game launched on time, which means we will be in with a good chance to getting a Borderlands 3! :slight_smile:

UPR = renegade Mikes. Rogues = space pirates.

At least I sure hope so. :wink: