Vacillation awaits confirmation. I don’t know the inner workings of Gearbox, so part of why I’m upset was the thought that it was misallocating resources. Your initial snark was VERY suggestive to me of it being a “gotcha” sort of post, which is why I was perplexed/perturbed. I’ve seen enough of your posts @Kitru to understand snark is a common flavoring
but I was confused because it didn’t seem you had finished the post before commenting, which is not representative.
That’s a fair point, and I didn’t consider the profit implications of the marketplace sufficiently, I suppose. I feel like this is just indicative of my lack of understanding of how the gaming industry works. Were I head honcho of GBX, I’d be pushing hard for more “steak” content (PvE missions) and less “garnish,” (skins and taunts) because that’s my interpretation of what the fan base wants (largely informed by personal bias.) But I admittedly don’t know the economy of the video game industry.[quote=“Kitru, post:42, topic:1544611”]
…It might also just be me, but I find it patently obvious that artists, animators, and designers (level, character, and system) aren’t all going to be working on the same projects all the time nor to the same extent on those same projects…
[/quote]
This one isn’t as obvious to me. I could see a system where there’s “Team Attikus and the Thrall Rebellion DLC,” a collection of artists and designers of all kinds working in synchrony to develop and finish the level. If some of those artists were tasked with making skins, then it would be a detriment to the overall progress of the project.
1 Like
Kaleidodemon
(Creator of the Battleborn Discord)
#44
Different artists do different things. There are artists that primarily do the textures for various weapons and such and never touch character textures. Some do the textures for the environments. Some do the graphics for all of the special effects. Some do the character textures. The person who creates a model for the character may not be the same person who does the textures for them and so on.
Ohio9
(Ohio9)
#45
It is when you don’t have much content to begin with. If there had been like 20 or so levels at initial release, then that would have been fine. No one would expect more for a long time. But just 8 levels practically demands new additions in a short time frame.
Personally at this point I don’t care if they never add another character. They’ve got plenty. What they need to do is add a proper amount levels to go with them
2 Likes
AForestTroll
(PSN ID: AForestTroll)
#46
Some people are saying that three months isn’t that long. Seriously? For one story mission that most likely won’t even be that long or rich with story telling. Don’t get me wrong, the missions will probably be great, but after three months, surely they would have been able to put one out. We have plenty of Battleborn, and come this Thursday they will probably tease the 4th DLC Battleborn. I don’t get it, we have plenty of characters to play as, but not a lot of content since release to play them with.
I saw a comparison to bioshock infinites DLC development. Fair enough it took around a year for all 3 DLC to come out, but burial at sea part one and two took a huge amount of effort. New resources, completely new environments, models, weapons, gameplay mechanics etc. The story was rich, detailed and shed a lot of light on the bioshock universe. The wait was most definately worth it, will these DLC be worth the wait? I’m not sure.
I have hope that these missions turn out much better than I think, but the way they are teasing and releasing characters one by one alongside skins, taunts and sales/bundles…I don’t get it. 3 characters in three months, no story mission in three months… 
1 Like
Kitru
(Awesome By Analysis)
#47
Me, snarky? No! Impossible! I’m always 100% completely and totally serious especially when it’s obvious I’m going over the top! 
[quote]Were I head honcho of GBX, I’d be pushing hard for more “steak” content (PvE missions) and less “garnish,” (skins and taunts) because that’s my interpretation of what the fan base wants (largely informed by personal bias.) But I admittedly don’t know the economy of the video game industry.
[/quote]
I’m pretty sure that if you asked anyone whether they’d rather have more skins or more PvE missions/PvP modes, they’d side with the missions/modes (the only game I’ve ever seen where this wasn’t true was City of Heroes/Villains, but I can go on for hours about how that game defied reality and probability). The issue isn’t whether which option fans want more but how players are likely to spend their money.
Skins/taunts are extremely cheap/easy for a dedicated artist/animator to make and, while not every player is going to spend money on them nor will they want to spend a lot of money, it doesn’t take many players spending a couple bucks each for that skin/taunt to turn a pretty hefty profit. Actual playable content, on the other hand, is actually pretty intensive to make, and, while everyone is going to want it, few are going to be willing to pay more than $5-10 for it (and many are going to straight up refuse to pay money if it’s not an entirely new game) so it’s going to turn a much lower profit.
It’s one of the really interesting things about human spending behaviors. People are willing to throw a dollar or two at pretty much any game/app/microtransation without thinking about it that much, but as soon as the price hits $4-5, they suddenly become incredibly reluctant, even if it’s obviously an item that they’ll get a lot more value out of. It basically comes down to people being willing to throw away or risk money beneath a certain threshold, viewing it as “pocket change” (e.g. irrelevant quantities of money) and, as soon as it breaks that threshold, the money suddenly becomes real and people don’t want to spend it.
ThinkH2o
(Colby )
#48
If your paying psn to play a game that’s more of a you problem. Not a battleborn problem. 60$ to play the pve and pvp. Sounds like you got your money worth. Your just throwing the psn payment out of nowhere. Do you add your psn payment to every game you play or just this one?
1 Like
Several means more than two to an extent.
You are correct with couple.
Some means an indeterminate amount more than one. Changes depending on comparisons.
A few means more than two. Similar to several.
It’ll be replayable with different enemies, locations, characters and difficulty every time. People complained of failing long missions and wasting time, and having them be boring after playing them enough. They fixed both of those problems with ease. It takes them more time to make though as they’ll feel like more than one level.
Ohio9
(Ohio9)
#51
I count it for games where you need PSN in order to play them. This is the only PS4 game I have that requires it. I didn’t have PSN before I bought this.
Vizard
(Insanity Incarnate )
#52
20 is fine!!!?? No that’s overboard. WAY OVERBOARD. 8 story levels with unique dialogue (and not so for the general level) for many characters as well as balancing takes forever in development. Those 8 levels change a lot not only from the dialogue standpoint but unique gameplay did characters.
Plus It’s not a PvE only game. There’s technically 15 levels including PvP and Tutorial. If you choose to only play PvE then you’re purposely cutting the game in half. If 20 is only “fine” for you I’m scared to ask what you consider big. CoD gears Overwatch, ect has less than this in general. For what BB offers it offers more than other games do. If you can’t be happy with what is offered with this then you’ll have a tough time with games from many gens especially newer ones where story isn’t all there is.
At least your getting your wish since the new one will be out soon.
ThinkH2o
(Colby )
#53
Then you must be new to gaming. Cause you’ll need psn for alot of games.
Psn= PlayStation Network’s services are dedicated to an online marketplace (PlayStation Store), a premium subscription service for enhanced gaming and social features (PlayStation Plus), movie streaming, rentals and purchases (PlayStation Video), a cloud-based television programming service (PlayStation Vue), music streaming (PlayStation Music) and a cloud gaming service (PlayStation Now).
Notice the part that says its a premium subscription. Not just for Battleborn. But all games you would like to play online. Don’t try adding your psn payment into the price of battleborn. That just makes no sense.
1 Like
Ohio9
(Ohio9)
#54
[quote=“ThinkH2o, post:53, topic:1544611, full:true”]
Then you must be new to gaming.[/quote]
I’ve been playing video games for well over two decades. Does that count as new?
It does if you need PSN to access the core content of the game. Many games don’t require that.
Well I guess we have different standards for videogame content. I remember back in 1995 when “Dark Forces” was one of the top FPS games on the market. Most everyone loved it (including me) The main complaint against it was the lack of levels, and it had 14 of them.
True there is that, but those are just side dishes. PVE is where you get gear, advance the story, and get the most experience points. Also, level differences in the same game modes don’t amount to much. In incursion you’re always doing the same thing, even if there is three different places you can do it.
[quote=“Vizard, post:52, topic:1544611, full:true”]
CoD gears Overwatch, ect has less than this in general.[/quote]
I haven’t played Overwach, nor any COD game other then the first one, which came out in 2003. If they also had minimal levels, perhaps I was right to pass them over.
1 Like
Vizard
(Insanity Incarnate )
#55
PvP is NOT a “side dish”. Like I say that attitude is why you’re having an issue. Not playing what was intended to play means you’re not experiencing a huge portion of the game. While the enemies in PvE tend to only use the same tactics PvP players change it up much more often and into more
Choices. They offer more unique gameplay than story and not just because of that.
That is in everywhere in every game. Even story only games. It’s just a different place. Asking for more story is “a different place”.
These maps aren’t simple to make either. They need to be perfected for 27+ characters. And each character offers inquire gameplay another time heavy task.
It also was cruised heavily for NO MULTIPLAYER of which you’re ignoring for this game.
Thats 20 years ago. The amount of time to makes games as well as the cost has gone up extraordinary. Which is why AAA titles aren’t made by 4 people anymore. That’s indie now a completely different beast. This game is meant to be farmed and replayed many times over using different characters. That game wasn’t most stop after the 1st-2nd time since it doesn’t change much. And only one character with a limited set of weapons and items. this game also isn’t an FPS. It has many many elements in it. It’s not even a MOBA nor is it a team shooter. It’s unique.
1 Like
Ohio9
(Ohio9)
#56
I didn’t say I never played PVP. I have and I still do. But it’s still clear that PVE is where most of the substance of the game is. It’s where you get gear, progress the story, and get most experience points.
Furthermore, one reason I don’t play as much PVP is because there are insanely long que times, whereas PVE matches que up in under a minute. Clearly plenty of other players, if not most, agree with me.
[quote=“Vizard, post:55, topic:1544611, full:true”]
That is in everywhere in every game. Even story only games. [/quote]
No it isn’t, it’s not even the case in the PVE in this one. The PVE missions have you doing different things in different places, while the PVP ones always have you capturing 3 points or destroying two sentry bots or taking the same types of bots to commit suicide. There is minimal veriety among levels
I’m pretty sure Dark Forces was made by more than 4 people. And no I don’t accept the notion that you need to have minimal amounts of content to ensure high quality in the modern world. I know this game was meant to be replayed, but that still doesn’t excuse such a paltry amount of levels?
Have you not seen the massive loss of players this game has taken? This is a great game that has taken a major loss of player base, and I think it’s clear the lack of levels is a factor.
1 Like
Vizard
(Insanity Incarnate )
#57
I find PvP games three times as fast. You get more XP and credits bc it’s time based PvP matches are shorter so of course there less bc you play two games for one Mission. Many times 3-4.
PvE is just escorting sentries defending points or killing stuff just like PvP and every game. There always similarities in everything in a game.
Ohio9
(Ohio9)
#58
Well you must be super lucky, because that hasn’t been my experience in weeks. There was one time I was waiting for a friend to finish a PVE match so I could play with him. I was in que for a capture match the entire time, and I never got to play it before his game ended. That was nearly 30 minutes!
Solo queing for pvp usually goes something like this: You wait an eternity, get teamed up with a bunch of sub-level 10 players who don’t use microphones, and then proceed to get crushed by a full team of level 100s. Gee, what fun.
PVE repeats some concepts like escort and wave clearing, but it’s not always the same among every level. Like I said, every capture level has 3 points. Every Incursion has two sentries. There is clearly less then it is for PVE, which has you on different places rourtinely doing different things of different quantity and magnitude.
1 Like
ThinkH2o
(Colby )
#59
People will always find something to complain about no matter what game it is. Battleborn is a take it or leave it type game. Played by those who enjoy a great experience and a complex gameplay. The competition in this game is amazing. If put in the time you fight some really good players and become one yourself. Making the experience that much better. I also enjoy pve much more than the pvp side of the game. But the experience comes with playing each character. Like I said in other post. The reason the player base is so low. Is because people like you tell everyone else how much it sucks (which it doesn’t) so they don’t buy the game. Therefore lowering the player base because no one wants to buy a game everyone is downing on. Again. People will find something to complain about in any game you play. So why not. Instead, find something positive and maybe trying out new things with the game. Or put it down for a few days and come back to it. Give them some time. Now a days. Everyone expects free content immediate DLC when a couple years ago. People would be waiting almost a year for DLC. And there was no free content. Love the game or hate it. No one forces you to play the game. I personally think the game is amazing. And que times are pretty instant on pve and pvp for Xbox one. So I’ve had no trouble playing a match. Maybe you just have the wrong console. Who knows.
1 Like
Ohio9
(Ohio9)
#60
I didn’t say I don’t like the game. On the contrary, the reason I want more levels is because I like it so much. I wouldn’t still be playing it if I didn’t like it. I don’t want to see it die out and I think new levels would be the best way to keep it going. Just new characters and skins isn’t going to bring anyone who left back or attract new people.
2 Likes
ThinkH2o
(Colby )
#61
I can understand where your coming from.cbut patients is key, hopefully they might remarket it better once the story DLC comes out so we can get new players and old continue to play it.
1 Like
Vizard
(Insanity Incarnate )
#62
What’s your NAT setting as as well as what system are you on? I may be able to help with Queue Times. Also do you play for story solo offline or with pre made or solo queue?