[quote=“Worblehat, post:66, topic:1155482”]Adjusting to UVHM[/quote]Welcome to the eastern front, soldier!
[quote=“Worblehat, post:66, topic:1155482”]What is the recommended approach to the fight after killing Boom Bewm?[/quote]Just what you did - get off that turret and have a go at them on foot. Until you’re loaded for bear, that mob can be kind of intense. I take absolutely no shame in blasting that gate open, hopping out, jumping overboard, and running back to that nearby encampment where I can snipe at them from relative safety. Technically you don’t need to kill them to proceed, so if you can tank/run through them, that works too.
[quote=“Worblehat, post:66, topic:1155482”]Sniper rifles - I totally see the value of slag snipers now (sadly I don’t have one). But it looks like the era of one-shots ends in the mid-40s in this game, which is a bit disappointing.[/quote]Oh no - one-shot sniping is alive and well in UVHM. If you get into the OP levels and want to one-shot without a Pimpernel and/or slag, then you start to need specialized builds on certain characters… you really have to earn them. Get yourself a good Jakobs Muckamuck and a slagged target, and you should be good. To be fair, Axton arguably has the fewest skills that lend themselves to traditional sniping (but a Pimpernel will take care of that).
[quote=“Worblehat, post:66, topic:1155482”]Are Dahl or Hyperion snipers worth another look in UVHM, since it takes even a Jakobs sniper 6+ headshots to kill a slagged enemy now? Vladof also seems like a fine option (I have occasionally used them before, though mostly Jakobs/Maliwan thus far). Or should I try to leave my usual sniper-centric playing style behind and just run up close enough to hose the target down with an SMG, since that seems to be quite a bit faster? (and more dangerous…) Note - I won’t have the Pimpernel until level 72, so that’s not the answer.
[/quote]I think Dahl and Hyperion snipers are fine, but I also think the Landscaper is a pretty epic shotgun, so don’t take my word for it. When I think of these manufacturers’ sniper rifles, I’m usually thinking of their Unique (red texted) offerings. Dahl’s Sloth, for example, hits quite hard, but you have to be able to account for the slow bullet speed (and know how to back in and out of burst mode if you want to control the ammo consumption). Hyperion’s Longbow is insanely damaging, but you have to work around the arc of the “bullet”, the lack of a scope, plus it’s fire element only. Vladof’s Lyuda is a staple of a lot of players’ loadouts for sniping. Even if you can’t take advantage of the triple-pellet shots, it still hits pretty hard. Note: Hyperion sniper rifles will shed the inaccuracy of the first bullet the longer you are aimed down the sight. If you fire from the hip, they’ll behave like any other inverse-recoiled Hyperion weapon, but stay zoomed in for a moment, and that first shot won’t go wild.
[quote=“Worblehat, post:66, topic:1155482”]I also noticed that Captain Flynt can now climb up to the vending machine platform, which made that fight way more exciting than I’m used to.
[/quote]That’s something I’ve never seen him do. Are you sure he didn’t get knocked off the upper deck to the gangway below and just walk up?
[quote=“Worblehat, post:66, topic:1155482”]Will other bosses do anything they didn’t do in NVHM/TVHM?[/quote]Not that I know of (they shouldn’t regenerate health either, which is handy). Bloodwing will be hitting very hard though, so be prepared for that.
[quote=“Worblehat, post:66, topic:1155482”]Transfusion grenades - worth it or not? That’s my current flavor of slag grenade, but it seems a bit spotty at actually slagging (usually slags only one enemy, even if the submunitions appear to hit several). And using it for health seems far to slow - when I’ve tried I end up in FFYL with a wave of red crosses still rushing towards me.[/quote]Transfusion grenades should be very reliable for slagging, and so-so for healing. The Leech (which unfortunately does not come in slag) is a Transfusion grenade made for healing; much higher health returns, and it’s instant (no waiting for transfusion streamers to reach you, so you can heal behind cover). The Leech isn’t easy to come by though… most of mine, frankly, have come from vending machines of all places (and you know how often those contain Legendary gear). Can you show a pic of your current slag Transfusion grenade?
[quote=“Worblehat, post:66, topic:1155482”]How do the bullet-sponge bosses like Saturn, BNK3R, The Warrior, etc. even work in UVHM? Those were fairly long fights in TVHM, so if they scaled up like the rest of UVHM … yikes! And according to the wiki Saturn is unslaggable which would be a serious problem. (I’m not sure The Warrior is slaggable either - didn’t seem like my turret made a difference aside from activating Battlefront).[/quote]In UVHM, these bosses will certainly take more of a beating before their fall, but remember that you’re coming at them with a number of extra skill points, which has the potential to really help your damage output. As weird as this sounds, I find that the first jaunt into UVHM (where enemies are scaled to you, but you’re not at your maximum potential skill point allotment) is harder than when you settle into the end game at level 72 with a full allotment of skill points. If you wind up struggling with any of these, let us know. As long as you can keep from dying, it’s just a matter of whittling down their health.
[quote=“Worblehat, post:66, topic:1155482”]COMs at least are no longer an issue - apparently they become super-common at level 50. I found more blue commando COMs in Southern Shelf than in all of NVHM+TVHM combined.[/quote]Now that you’re in UVHM, you’ll be treated to higher-quality drops (including, I belive, a higher chance of Tubby enemy spawns: tough nuts to crack, but they almost always drop legendary COMs, including the Legendary Soldier for Axton).
[quote=“Worblehat, post:66, topic:1155482”]Looking forward, my plan is to do the Torgue and Hammerlock DLCs since I’ve never done those before. The Quest Rewards Worth Farming thread indicates that the Kitten is pretty good, so I should avoid that quest in Torgue until reaching 72. Are there any other issues to keep in mind with those DLCs?
[/quote]The Torgue DLC includes a new currency called Torgue tokens that can be used in special Torgue vending machines in which the item of the day is always a Legendary Torgue weapon. Farming Torgue tokens isn’t the most difficult thing in the game, so you have a semi-easy way to “farm” for some good gear. Unkempt Harold? Nukem? Kerblaster? Flakker? All randomly for sale. To get the most enjoyment out of Hammerlock’s DLC, I think you want to go into it with the mind set of, as the DLC implies, a hunting trip; go into it with a sense of patience and a relaxed attitude, and do this one for fun (I think most of the game-changing gear to be had here is very hard to come across, so if you go into it hoping to come out better equipped than before may set you up for some disappointment). Like any good DLC, this one comes with some new enemy types that have the potential to be really nasty… let us know if you find one 