[quote=“Gunther, post:7, topic:1553850”]Is this is a bad idea?[/quote]It’s the best idea.
As was mentioned above, the game has three+ modes (Normal, True, Ultimate, and the Overpower levels). Here’s what the end of each of these is like (someone correct me if I’m wrong about any of these - it’s been a long time since I spent time in some of these):
-
Normal - once missions are complete, they’re not available any longer, but the maps will still be populated with the local mobs, and you can always farm bosses if that’s your thing.
-
True - same as normal, but if you’re considering stepping into UVHM, you will want to time your transition well. UVHM, as it’s meant to, will kick your ass if you’re not ready.
-
Ultimate - this mode includes the ability to reset the missions (all story and side missions get reset together whenever you want). If you do this, you start over at the beginning with your existing skill and gear set, and make your way through Pandora all over again. Enemies will also scale to you here. If you level up and try to go back to steamroll some early map looking for weaklings, they’ll be on your level.
-
Overpower - these are levels above UVHM, but the end game is still the same. As you unlock each of the 8 Overpower levels, you get the ability to choose (whenever you start playing) what level you want to play at (basically from level 72 to 80, although your character will remain at level 72 in terms of skill points). As mentioned earlier, enemies will scale to whatever level you choose. So let’s think about what this implies.
If you get to OP8, for example, and have OP8 gear, you can choose to play at a lower OP level, and bring this gear with you. The enemies will scale down, but your gear won’t, and you will be stronger for it. Alternately, you can go back down to OP0, get a set of level 72 gear (in case you didn’t keep any of it), use it at OP8, and you will be weaker for it. This basically gives you an 8-layer difficulty slider, but you need the gear at the right level to make it work as you see fit.
What some of us do here is pick a level in the middle somewhere (say OP3), and farm up a set of OP3 gear. If I want “baseline” game difficulty, I play at OP3, and my weapons are on level with the locals. This gives me room to choose higher or lower difficulty by bringing this weapon set to bear against higher- or lower-level enemies.
It also lets me buff or nerf individual weapons somewhat. If my OP3 Railgun (for example) is not producing the damage I think it should, I include a higher-level one (whatever level produces the damage I want) in my OP3 weapon set… I just go to OP8 (for example), and farm one. Now in the context of my other weapons, this Railer is doing the damage I want it to while I choose which OP level to play for difficulty.
Does that make sense? It’s the best end game in a first-person shooter I’ve ever had the fortune to play, but the last ascent to OP8 is no joke. If you’re down to get there, we’ll be cheering you on the whole way.