So, I’m not too impressed by the new skill trees, overall, though I do like the sound of “phaseflare”. So far, not enough to make me want to buy the new DLC, but still 2 trees to come.
One thing I noticed is that the announcement on borderlands.com has 2 descriptions of skills which don’t match the skill trees available. Look below and see what you think. Hopefully gearbox will clear up the confusion.
So, combo breaker has a chance to fully reset the cooldown… or always halves the cooldown?
And monkey do triggers when the pet crits and boosts fl4k… or triggers when fl4k crits and boost the pet?
And the phrase “best of all, this passive has a short cooldown” (which the skill tree doesn’t show) is kind of insulting. You know what people love? Cooldowns, and not being able to use their skills, right? Um… no, gearbox, just no.
I’m guessing the announcement is wrong and the online trees are right, but maybe not. Guess we have to wait and see.
Just sucks that Gearbox can’t even get the announcement of these trees right, let alone implementing the trees themselves, which I’m not exactly confident in (especially given issues with the existing trees).