I largely agree with you. I call for surrenders because I’m not having fun and besides, I have enough experience with the game to know when we’re unlikely to win a match. I’ve had surrender calls rejected before and my track record is pretty good, we usually go on to lose. Epic comebacks happen sometimes sure, but they’re really rare.
So I don’t like the idea of punishing folks for surrendering. Now punishing leavers and quitters is great, they ruin the game for everyone. So I’m all for punishing them but I don’t like punishing folks for a valid surrender.
Some more comeback mechanics in the game would be nice. In a traditional MOBA the more they push into your territory, the more vulnerable they become. It’s a lot farther for them to run to safety and you have more paths to gank them by. That’s just not the case in BB and comebacks tend to be pretty hard, especially on Monuments. Your best bet is to capture Mid-Thralls and even then you have to hope no one notices them because if even like 2 of their guys show up to fight the mid-Thralls then they’re going to stop them cold. On Overgrowth the mid-Thralls are largely useless.
I’d love to see a buff to mid-Thralls or maybe even an option to spend shards to upgrade them.