Hi! I was just thinking about ideas for future takedowns that I thought might be fun. I am aware that Gearbox already have some plans in the works and are already working on stuff for season 2 but putting some ideas out there never hurt anyone.
So, I was thinking about a takedown based on the movie Starship Troopers. The vault hunters are sent to investigate the bug threat (most likely spiderant but new ones are welcome) on a previously inhabited planet. The vault hunters drop into an empty outpost and after finding out what happened, hordes of bugs emerge outside of the outpost defenses and the vault hunters have to survive the onslaught until the teleporter to another outpost finishes charging up (maybe the teleporters like in dlc3?). The longer you stay in one outpost, the more powerful and more numerous the enemies become. (Or maybe the hordes should stop after the teleporter is ready? I personally feel like it’ll feel more intense if we have to use the teleporter to ESCAPE a growing horde rather than just to progress to the next base). This can continue for however many outposts (I was thinking 2 outposts with 5 minute timers each because anymore than that, I feel like it would be too repetitive) with a mid-level boss at the end of the defense of the final outpost.
After clearing the outposts (or escaping, depending on design), the vault hunters would discover the underground tunnel network of the bugs and they would have to fight more hordes but now, in their territory. As they push through the tunnels, they eventually make it to the hive mind, the final boss.
I personally just love the idea of a horde style takedown where enemies are everywhere there’s no end in sight and you just have to kill as much as you can to survive. (Imagine if your minimap was entirely filled with red dots). Also, while it is fun being powerful and feeling powerful like in maliwan/guardian takedown, it can be easy to trivialize certain parts, taking away some of the sense of danger (and, in turn, taking away some of the hype). I want a takedown that isn’t easy, not because you aren’t powerful enough or don’t have the best gear, but because more enemies are coming faster than you can kill them. They may not be the strongest, but there are too many and more are always coming.
Anyways this was just my 10 minutes of brainstorming a new takedown idea I thought would be fun. Of course, it’s way too similar to Starship Troopers so certain parts would be changed to make it it’s own unique thing. Also, there are probably plenty of things that would be hard to implement that I haven’t even thought of yet. It’s a very rough draft takedown idea and probably won’t go beyond this. Just wanted to flesh it out a bit. If you’ve got any ideas for a takedown, feel free to post them here. I think it’d be interesting to see what other takedown ideas are floating around in the community.