New Vault Hunter ideas

I heard a lot of people complaining, that the Vault Hunters in the Pre-Sequel were not inventive enough. So, I thought about some ideas for new Vault Hunters, which would be a great addition to the game in BL3. I want to present my best idea so far and of course, YOUR IDEAS!

My one would be a corrosive Vault Hunter. Fire (Sirens, Krieg), Shock (Sirens, Soldiers, Gaige), Explosive (Brick), Ice (Baroness) are already used by other characters and I don’t consider SLag an element, but rather mining trash. The only thing left is corrosive, and it has some great potential. I will explain my idea for a skill tree below. I use Pre-Sequels Skill tree as a template.

Action Skill: 8th Plague

Release a swarm of Locusts, which attack your enemies, inflicting normal and corrosive damage. Spreads up onto multiple enemies, damage decreases by 10% for every enemy attack at once. Enemies attacked by them panic, which decreases their damage resistence by 2% per second and their accuracy by 50%. Increases your melee damage by 300%.

Your locusts can be shot down, which decreases their damage potentialand your action skill time. Your melee damage increases when your action skill time decreases.

The Hive mind tree adds additional Insects. You can choose, which one you will release, but you can only release this type per activation.

Furthermore, as long as your action skill is active, you can stack unlimited amounts of corrosive DoT’s onto your enemies. E.g., you shoot your enemy twice with a corrosive gun, you will inflict two seperate corrove DoT’s. But every following DoT will inflict 50% less damage than the DoT before it.

Duration: 15s
Cooldown: 45s
Melee damage: increases up to 600% maximum.

Deadly Poison

*Injection /5: Increases damage from corrosive sources by 20% per level. Decreases gun damage by 10% per level.
*Corrosive Flower /5: Kill Skill - Increases chance for corrosive DoT by 10% per level.
*Poison Fang /5: Increases melee damage by 40% per level, also adds Corrosive Damage Rank +1 per level.
*Toxic Waste /5: Increases splash range from corrosive weapons by 10% per level. Slows porjectile speed by 10% per level.
*Spreading Infection /1: Every opponent spreads his corrosive DoT to allies when he is in radius of 5m around them.
*Entomophobia /5: Kill Skill - Increases Action Skill time by 3 seconds per level. Decreases cooldown time by 2 seconds per level.
*Crawling under your Skin /1: You regenrate life equal to 30% of your corrosive damage.
Rattlesnake: You gain a stack of “Poisoning” for every DoT of Corrosive damage inflicted. For every stack, your corrosive and melee damage increases by 0,2%. Can be stacked up to 999 times.
*Poison Touch /5: Enemies with corrosive DoT’s on them stack up “Death Wish”. They gain 1 stack per second. For every stack on them, their damage resistence is decreased by 2%, their accuracy is decreased by 3%, but their damage is increased by 4% per level. Your FFYL time is increased by 2 seconds per level.
*Insect Plague /5: For every enemy with a corrosive DoT, your Action Skill cooldown time is reduced by 1 second.
*Pestilence /1: Your corrosive damage is unresisted. Every DoT of your corrosive damage generates another DoT. You can generate 1 additional DoT per second.

How is it played: Obviously, this tree is a DoT tree. Your gun damage is greatly decreased, while your melee and poison damage is greatly increased. You will feel, how weak the enmies will get, when they are poisoned. The aim is to activate your AS nearly all the time.

Hive Mind

*Strong Jaw /5: Your locusts will inflict 5% more damage per level.
*Armored Maggot /5: Adds one armored Maggot to your action skill wheel per level. Armored maggots will stick to you, protecting you from 60% damage inflicted to you. They die after getting damaged too much.
Chitin Armor/5*: Your armored maggots can withstand 5% more damage per level.
*Poison Pouch /5: Your armored maggots will spit acid onto enemies near to you. They will regenerate life equal to 5% of the damage per level.
*Arachnophobia /1: Adds a gigantic Tarantula to your action skill wheel. Tarantula will jump onto your enemies, knocking them down and inflicting a massive corrosive DoT on them. Rank +6 corrosive DoT.
*Runner up /5: Increases movement speed of you and your tarantula by 10% per level.
Paralyzing Bitec/5*: Your Tarantula will inflict a paralyzing bite to grounded opponents, which prevents them from standing up for 0,5 seconds per level.
*Vengeful Hornets /1: Adds a Hornet swarm to your action skill wheel. Vengeful Hornets will fly around you until commanded to attack an enemy. WIll protect you from Elemental damage when around you, will inflict the last elemental damage they intercepted onto their enemy.
*Hot Swarm /5: As long as your Hornets are around you, your fire resistence increases by 20% per level.
*Corrosive Bite /5: Your Hornets inflict additional corrosive damage to their normal damage/stored elemental damage. Rank +1 corrosive damage per level. If they stored corrosive damage as last damage, the corrosive damage they inflict is increased by 20% per level.
Midnight Moth: Adds a gigantic Moth to your action Skill wheel. When deployed, Moth will spread an acid smokescreen, which inflicts +6 rank corrosive damage to all opponents standing in it. Moth will attack enemies automatically, inflicting massive damage. Moth cannot be killed. Duration for this one is 25s and cooldown is 70 seconds.

How is it played: This is your pet skill tree. I wanted it to be in contrast to the regular pet classes like Mordecai, Wilhelm or Axton by adding different insects for different situations. In my mind, Midnight Moth should be your last resort option, as it is extremely fast and extremely deadly, clearing rooms filled with badasses in seconds. The rest is for specific enemies.

Nimble Reptile

*Slime Sliding /5: Increases your movement speed by 20% per level.
*Acid Armor /5: For every corrosive DoT you inflicted on your enemies, you gain a stack of “Acid Armor”, which increases health capacity by 0,2% per level. Can be stacked up to 200 times.
*Poison Cure /5: You regenerate health equal to 2,5% of all corrosive damage you inflict.
*Reptilian Plates /5: Decrases shield capacity by 10% per level, as well as increases health capacity by 10% per level.
*Poison Hunter /1: All your damage you inflict is calculated by your movement speed. For example, if you walk with 10% movement speed, you will only inflict 10% damage. All damage buffs are calculated with this.
*Acid Feet /5: You will left corrosive footsteps behind you. Every enemy walking into them gains a corrosive stack. Rank +1 corrosive damage per level. Increases movement speed by 20% per level.
*Brain Damage /1: Your movement speed increases by 1% for every corrosive DoT you inflict onto enemies. If you have no DoT’s inflicted, your overall damage is reduced by 50%.
*Self-Restraint /5: Movement Speed decreases by 10% per level, but increases yor damage from all sources by 15%.
*Assassination /5: Attacking an enemy from behind with a melee attack increases your melee damage by 100% per level.
*Stealth Hunter /5: Kill Skill - increases movement speed by 10% per level.
*Maximum Efficiency /1: If your damage is reduced by a source, this reduced damage is doubled.

How is it played: This is the tree for people, who think, that even Zer0 is too slow for them. You will gain extreme Movement speed, but you need to exploit it to inflict damage. All movement buffs will vanish after a very short amount of time, so you need to calculate your every move, so you can always kill something and be fast enough.

I hope you like this idea, let me know your thoughts about it and of course, submit your own ideas!



Well mine would be more of an npc character.Her name would be Thorn,she’s an ex Hyperion test subject.She’s eleven and mistaken to be just “some kid” but the experiments gave her one power.her right arm has red Siren like tatoos all over it because of this her arm can catch fire whenever she pleases.of course she’s gotta have a Vault hunter friend,Mordecai would play that role. She is not great with a gun so Mordecai promised to teach her.

She has red,yellow,and orange hair.yellowish orange eyes and is quite mature for her age.If she was a playable character her action skill would be able to set any enemy on fire.their are flaws that come with her she has a gambling addiction.(Loves the slot machines in Sanctuary and guitar.)Being friends with Mordecai she is obviously familiar with Talon.(Talon would love her).She also hates kids even though she is a child herself.Meaning she is not very close with Tiny Tina.Her weapon of choice would be simaler to Mordecai (Sniper Rifle and Pistol.)Her heiritage would be half half Italian.She is also fluent in spanish(Thanks to Mordecai)

Traits:long hair,yellow/orange eyes,red yellow and orange hair,red siren like tatoos on her right arm,and a scar interupting one of her eyebrows.

Honestly i’d really to see her continue what do you think? Email me at

-Maya (like Maya from bl2)
P.S pretty good character coming from a ten year old girl huh? :smile:

I have a very general idea that I believe would be cool. You know how in the Pre - Sequel Jack had the vault symbol appear and give him information on the future? Well, this idea is similar to that instance.
There should be a vault hunter who was a teenager from some planet (or moon), doesn’t matter, who found some kind of relic from a vault in the ground. He decides to pick it up and it swarms him with information about vaults and fuses with him. With that information he decides to search for vaults. It would change his appearance in a way that his left arm looks like the alien rock, glow, and be separated at joints that float near each other to form the arm.
As he levels up and chooses certain abilities his appearance would change even further (like Wilhelm). I do not have specific abilities in mind for the skill trees but his action skill would be called “Vault-Struck” because he could perform different actions based on the skill trees.

MAXED Skill Tree One: Cannon Fodder: Shoots a large beam from hand for around three seconds that crosses the screen from right to left, goes through enemies, does a large amount of damage, and can heal allies caught in the beam. (relatively short cool down). Different class mods could change the element of the blast.

MAXED Skill Tree Two: Can’t Touch This: Deploys a invincible shield around himself for a short time that reflects a small portion of the damage back to attacker. (longer cool down than attack tree)

MAXED Skill Tree Three: Itch You Can’t Reach: Teleports behind a specific enemy and latches there for around five second or so (hovers behind, if the enemy turns then he turns with it) and has bonus stats: health regeneration, fire rate, damage. and etc. There could also be a supportive skill within, that with the more damage then the stronger the shared benefits spread to nearby allies will be. if the enemy is killed before the timer runs out then the timer pauses and he can choose another target.

The concept is that he take on different roles due to the versatility of his ability. Rather than just have one basic move that get modified (like Phase Lock or Gunzerk), he has different ones.
Now, when he has more than one skill tree with point in them, then it mixes those abilities together.
Tree one + Tree two = Shield and laser across screen.
Tree one + Tree three = attached behind enemy with laser targeting that enemy
Tree two + Tree three = Shield and attached behind an enemy
All three Skill Trees = shield + attached behind enemy + laser targeting that enemy
Also, these do not have to be the exact abilities. They are just examples of what and how it could work.
I realize that this could be overpowered but since when is being OP an issue in Borderlands?