Has anyone else noticed that the new voices don’t have the small bit of delay/reverb applied to them like the originals? as well the balance between voices and music seems to be a lot different by default. It makes the characters feel a bit out of place from the rest of the in game audio. for a game that puts so much emphasis on audio, this is a pretty crucial balance to achieve I think.
it should be something that can be added via the game’s audio engine (ie just apply a tiny bit of delay or verb to the voices).