isais007
(isais007)
#1
Hello I am brand new to the game this is day one for me. I have a few questions I would like to be able to add a new ship type Cutter. How would I go about doing that?
Also looking around the Internet I know is there’s a lot of mods. Is there a star wars va star trek mod?
And if you add a mod will it overwrite the basegame? Or will that Content from that mod be implemented to the base game?
1 Like
Dom2
(Taiidan Republic Mod)
#2
Do you want to create a new ship (model and texture) or just clone an existing ship?
If you want to create a new ship model and texture, have a look here:
If you want to clone an existing ship, you need to start by extracting the big file. This should get you on the right track:
2 Likes
isais007
(isais007)
#3
Thank you You’re putting me on the right track. What if i take An existing Corvette and chage the ship type from corvette to cutter and make slightly faster?
1 Like
Dom2
(Taiidan Republic Mod)
#4
To change the speed, go to the ship file and change the max speed parameter.
I have not done ship classes before, so someone else will have to answer that. @Pouk @eatthepath ?
2 Likes
Pouk
(REARM V2)
#5
Oh right, it’s been a while since I looked into that. To make a new ship class, you need to edit entries in several places.
The obvious:
scripts\familylist.lua
You need to add a new “unitcapsFamily” in there. Later maybe even build and display family, if you want to separate which subsystem can build these new ships and if you want to create a whole new build tab for them. But for the start the unitcapsFamily will do.
Then the unitcaps in so many places:
scripts\rules\deathmatch\unitcaps
…
scripts\races\vaygr\deathmatch\unitcaps
Then in the ship itself:
setSupplyValue(NewShipType, “Corvette”, 4.0)
And I may be missing some other entries…
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