Your list looks good, shouldn’t take 2 hours to do those things.
I guess there may also be practice around not looting when not absolutely necessary (I certainly grabbed a bunch of chests which were probably not needed and in the beginning I opened every ammo box), etc.
And I certainly lost time in Sanctuary going back and forth between the characters, not only transferring the stuff to be muled but also stuff to be sold, etc. I didn’t try to beat 45mins.
This is the one and only place I use the Contraband Sky Rocket. Run into the BoomBewm spot, watch through the cut scene, then toss a skyrocket at the turret. Wrecks it. Of course, be careful you don’t hit an obstacle and have the grenade bounce back in your face.
As you suggest below, I did throw the skyrocket at the Corporal Reese bandits and it blew me up myself. I was super confused, I didn’t even realize I had a grenade mod active. Only when I went to the bloodshots camp to get the shield core, I looked at it and wondered what is this thing. Also that it didn’t have damage on the card and later realized it’s level dependent.
So using that for Boom-Bewm sounds great.
Yes, you can jump onto the roof of the shack and get by these guys.
Ack. Although just getting there put me in FFYL 3-4 times, I probably need to find a safer way than just straight through the middle for everyone to shoot at me.
On the way up the Flynt structure you can shortcut around most fo the bandits. Once you’ve picked up the hoist claptrap objective, go up the stairs, there is a shipping container on the right. Go to the back of it, jump on the ammo chest there, then jump on the container. You can then jump (will take a few tries to get the feel of it) onto the girder sticking out into space, run across that, jump to the heavy chain, then up the chain to where you lift clappy. Again, a vid would be good to watch on this, lemme look…ah, can’t find one, maybe I’ll make one this afternoon (though I’ve got 3 running now).
Thanks for the video! Hmm. That is an area where I have no trouble just running past the enemies. I consistently reach the lever for claptrap without losing too much shield, including for the mule.
For Flynt my technique is to jump down into his arena, run like heck straight ahead while hugging the left side, cut scene happens, then run further and drop down to the catwalk you just were on. You can now safely shoot Flynt without getting mobs on you and you have good cover.
That sounds super useful. In a NVHM re-run with my Zer0, Flynt is already in his seat, so you can engage him before dropping in, but this doesn’t work for the first time. So there is a way to essentially to do him what I did with Boom-Bewm. Thanks.
Corporal reese guys die to grenades pretty easily. NOT the skyrocket unless you’re feeling lucky, just any good MIRV grenade you find on the way (or at the 3 horns vendor) makes quick work of them.
Yeah, NOT the skyrocket… See above.
The shield core always drops from the first psycho that appears after the fight has started from the shack on the far left side of the arena, so you can get it with one pyscho killed. If you pot-shot from the top of the hill (near the entrance to that area) you aggro them, you’ll see him emerge. Most times he’ll actually start running towards you, kill him half way up the slope and he’ll drop the core close.