(Newb here) Leveling in TVHM? - Loot drop rate in TVHM? and any good ARs?

Do it enough times and you’ll optimize your path :wink: If you’re getting to Sanctuary at more than lvl 8 you’re doing too much, for example. Remember, all you care about is getting the mule to the barn.
You’ll find over time that you can run past many fights, and (for example) the “gate” that prevents you from getting to Flynt’s ship until you fight the 3 normals and one badass doesn’t need to be opened, you can creatively run and jump over the obstacle with a little practice.
And yes, the dialog can slow you down but there are things you can do to optimize that also.
After you’ve done 20 or so it’ll be very fast :slight_smile: You might want to watch one or two of the speed-runs of Borderlands 2 to see how the most frantic make it through, can give you tips on what you can skip. Those manics can finish the game in roughly 2 hours.

And congrats on joining the ranks of hoarders! See if you can catch my 2,500 (or so) hoarded weapons!
–RoA

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so for mule creation…I don’t bother with farming eridium for backpack and vault space, I just get what I have and then I found it’s faster to make a new mule rather than farm for eridium on an existing one… What I do is farm Knuckledragger for a Hornet at the start which gives me levels and then when I do get the Hornet, I have the levels and a weapon that insta clears Flynt and his ship basically, which is the only real barrier to getting to Sanctuary

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Do it enough times and you’ll optimize your path :wink: If you’re getting to Sanctuary at more than lvl 8 you’re doing too much, for example. Remember, all you care about is getting the mule to the barn.

Entered Sanctuary at Lv6 and got 7 by discovering Claptrap’s stash. (Boom-Bewm had Skulls when I went past them.) So, yeah, I tried to avoid any distractions.

You’ll find over time that you can run past many fights, and (for example) the “gate” that prevents you from getting to Flynt’s ship until you fight the 3 normals and one badass doesn’t need to be opened, you can creatively run and jump over the obstacle with a little practice.

I suppose. Here is where I assumed I couldn’t avoid to fight:

  • Knuckledragger (and a few bullymongs bit before, a “defend claptrap” mission part).
  • Free Liar’s Berg.
  • Defend Claptrap before fighting Boom-Bewm
  • Defeat Boom-Bewm and shoot the gate. Here actually I stayed and also shot the bandits coming through the gate, which takes quite a while. Maybe I could have left BigBertha and just ran past them? But at my level (4) at the time, I probably would have died a few times, slowing me down even more?
  • Also I took Boom-Bewm from the outside, i.e. I went into the Arena so they spawned, then jumped out again and went back to the drawbridge area and took potshots. That probably took longer, but because of the skull symbol, I thought dying costs even more time…
  • Wait till the main gate to Flynt’s camp opens (but no fight necessary).
  • Near the end of the first area in Flynt’s camp, near a Zed’s healing station seems the part you suggest you can jump over? (didn’t see a badass there, though, but I may just have not noticed).
  • Shortly after there is another “defend claptrap part”
  • Then it is all the way up to Flynt without further distractions except Flynt himself (which took me a while).
  • [First Bloodshot camp requires no fighting (just pick up the transmitter in/out).]
  • Fight off the guys from Corporal Reese (died there once, because of some bullymongs coming from behind, that slowed me down, although I could teleport to the Runner.)
  • Fight some bloodshots at the camp until one drops the shield core. I was lucky and it took only like 9 bloodshots until one dropped the core in front of my feet.

And yes, the dialog can slow you down but there are things you can do to optimize that also.
After you’ve done 20 or so it’ll be very fast :slight_smile: You might want to watch one or two of the speed-runs of Borderlands 2 to see how the most frantic make it through, can give you tips on what you can skip. Those manics can finish the game in roughly 2 hours.

Hahahaha. Awesome.

And congrats on joining the ranks of hoarders! See if you can catch my 2,500 (or so) hoarded weapons!

No offense, but if I really do catch you, something probably went really wrong. :wink:

\\//

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so for mule creation…I don’t bother with farming eridium for backpack and vault space, I just get what I have and then I found it’s faster to make a new mule rather than farm for eridium on an existing one…

I had to do a bunch of quit&save to switch between my main char and the mule anyway to transfer items (since the stash has only four slots). So everytime I loaded the mule, I just went through Scooters and CrimsonRaiderHQ boxes. I was lucky and got 10-11 bars of eridium in one run (less in 2 more runs), together with the 4 you get from Scooter in the first place I could expand the backpack and the safe twice. I left it at that, though.

What I do is farm Knuckledragger for a Hornet at the start which gives me levels and then when I do get the Hornet, I have the levels and a weapon that insta clears Flynt and his ship basically, which is the only real barrier to getting to Sanctuary

That’s a great tip, thanks.

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Your list looks good, shouldn’t take 2 hours to do those things.

This is the one and only place I use the Contraband Sky Rocket. Run into the BoomBewm spot, watch through the cut scene, then toss a skyrocket at the turret. Wrecks it. Of course, be careful you don’t hit an obstacle and have the grenade bounce back in your face.

Yes, you can jump onto the roof of the shack and get by these guys.

On the way up the Flynt structure you can shortcut around most fo the bandits. Once you’ve picked up the hoist claptrap objective, go up the stairs, there is a shipping container on the right. Go to the back of it, jump on the ammo chest there, then jump on the container. You can then jump (will take a few tries to get the feel of it) onto the girder sticking out into space, run across that, jump to the heavy chain, then up the chain to where you lift clappy. Again, a vid would be good to watch on this, lemme look…ah, can’t find one, maybe I’ll make one this afternoon (though I’ve got 3 running now).

For Flynt my technique is to jump down into his arena, run like heck straight ahead while hugging the left side, cut scene happens, then run further and drop down to the catwalk you just were on. You can now safely shoot Flynt without getting mobs on you and you have good cover.
Corporal reese guys die to grenades pretty easily. NOT the skyrocket unless you’re feeling lucky, just any good MIRV grenade you find on the way (or at the 3 horns vendor) makes quick work of them.

The shield core always drops from the first psycho that appears after the fight has started from the shack on the far left side of the arena, so you can get it with one pyscho killed. If you pot-shot from the top of the hill (near the entrance to that area) you aggro them, you’ll see him emerge. Most times he’ll actually start running towards you, kill him half way up the slope and he’ll drop the core close.

EDIT: Here’s a vid of the chain skip I was talking about.

–RoA

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Your list looks good, shouldn’t take 2 hours to do those things.

I guess there may also be practice around not looting when not absolutely necessary (I certainly grabbed a bunch of chests which were probably not needed and in the beginning I opened every ammo box), etc.
And I certainly lost time in Sanctuary going back and forth between the characters, not only transferring the stuff to be muled but also stuff to be sold, etc. I didn’t try to beat 45mins. :slight_smile:

This is the one and only place I use the Contraband Sky Rocket. Run into the BoomBewm spot, watch through the cut scene, then toss a skyrocket at the turret. Wrecks it. Of course, be careful you don’t hit an obstacle and have the grenade bounce back in your face.

As you suggest below, I did throw the skyrocket at the Corporal Reese bandits and it blew me up myself. I was super confused, I didn’t even realize I had a grenade mod active. Only when I went to the bloodshots camp to get the shield core, I looked at it and wondered what is this thing. Also that it didn’t have damage on the card and later realized it’s level dependent.
So using that for Boom-Bewm sounds great.

Yes, you can jump onto the roof of the shack and get by these guys.

Ack. Although just getting there put me in FFYL 3-4 times, I probably need to find a safer way than just straight through the middle for everyone to shoot at me.

On the way up the Flynt structure you can shortcut around most fo the bandits. Once you’ve picked up the hoist claptrap objective, go up the stairs, there is a shipping container on the right. Go to the back of it, jump on the ammo chest there, then jump on the container. You can then jump (will take a few tries to get the feel of it) onto the girder sticking out into space, run across that, jump to the heavy chain, then up the chain to where you lift clappy. Again, a vid would be good to watch on this, lemme look…ah, can’t find one, maybe I’ll make one this afternoon (though I’ve got 3 running now).

Thanks for the video! Hmm. That is an area where I have no trouble just running past the enemies. I consistently reach the lever for claptrap without losing too much shield, including for the mule.

For Flynt my technique is to jump down into his arena, run like heck straight ahead while hugging the left side, cut scene happens, then run further and drop down to the catwalk you just were on. You can now safely shoot Flynt without getting mobs on you and you have good cover.

That sounds super useful. In a NVHM re-run with my Zer0, Flynt is already in his seat, so you can engage him before dropping in, but this doesn’t work for the first time. So there is a way to essentially to do him what I did with Boom-Bewm. Thanks.

Corporal reese guys die to grenades pretty easily. NOT the skyrocket unless you’re feeling lucky, just any good MIRV grenade you find on the way (or at the 3 horns vendor) makes quick work of them.

Yeah, NOT the skyrocket… See above. :rofl:

The shield core always drops from the first psycho that appears after the fight has started from the shack on the far left side of the arena, so you can get it with one pyscho killed. If you pot-shot from the top of the hill (near the entrance to that area) you aggro them, you’ll see him emerge. Most times he’ll actually start running towards you, kill him half way up the slope and he’ll drop the core close.

Thanks!

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