I know there will be many more thing’s to change/fix but what I can seen that may happen is there
will be two groups the MMR 250 or greater and the 32’s.
The higher ranked will camp a central spot on the level and pummel new player’s, of course a
500mmr beating a 40 won’t take away much MMR but not many player’s will keep trying
when the score is 15 zip. or greater.
They may just hit escape/quit/delete Before they have gained the skill/cards needed to
counter these tactic’s.
Maybe auto teleport to random location after x amount of second’s staying in one spot?
Or anything to reduce the very steep learning curve, newer player’s more health/armor, more damage
at the start but will wear down when you gain more XP.
Or something along those line’s to prevent new game “buzz kill”.