khimerakiller
(Pandora's Industrial Engineer)
#27
Ok. So if someone mentions it in another thread/one of it’s post. I thought the creator controlled it. Thanks for replying.
If I’m wrong or right feel free to tell me. 
I think the links are back and forth… if some other thread mentioned this thread, a link will appear in both
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khimerakiller
(Pandora's Industrial Engineer)
#29
From the example I was looking at with AJ’s Athena kill and “Who do you hate more Shadow-trap, Eclipse or EOS” it’s one way. Thanks for the help.
EDIT: It’s both never mind.
Hoyle4
(President of Jellybeans)
#30
If clappy can do it it’s with a flakker and a mongol with perfect subroutines.
Jack may be able to but he would need to hit legit Crits with 999 stacks of mip.
Aurelia could also do it with max I never miss and an overload glitch, from my experience you can hit eos’ Crits before his eye turns but it takes a good shot.
Wilhelm… Has…um…sticktuitiveness and a winning smile.
khimerakiller
(Pandora's Industrial Engineer)
#31
What strat would you suggest?
Elaborate. I’m not saying you’re wrong, but I’ve hit the area where his crit spawns with about 380 pellets a second and I didn’t see any “CRITICAL!'s” pop up.
Hoyle4
(President of Jellybeans)
#32
Forjack probably Developments but he’s not breaking eos thresholds.
I do remember getting Crits before his eye turns into the rectangular hole, I dont remember doing anything special but it has happened.
khimerakiller
(Pandora's Industrial Engineer)
#33
(Sad face) I thought you had an idea for Jack to bypass EOS’ phases.
Cool. If you find out the specifics just post it.
Also as soon as EOS says “Look into my eye, and perish!” he’s critable even though his crit spot isn’t showing yet. So it might be that.
maxageddon
(There's safety in numbers. There's Safety in pins.)
#34
To the Jack tangent, Jack + Flayer will take them both down fast. MIP would improve times. Best I have ever done (not really timing it past action skill depleting) is about 30-35 seconds on Eclipse, and about a minute or two for EOS (including time it takes to go through the phases) with zero starting MIP. The Flayer will melt away shields and HP(sponsored by maliwan shock, but can’t quite get a phase bypass, even if I am able to drop his health almost instantly. The laser disker with a sponsored by vladof will make short work of EOS after the shields drop too, but not nearly as fast as the flayer. Never tried with rocket launchers though. I have been doing the runs with 0 starting MIP, pretty much because I don’t want to take the time to stack them, and with 999 it would almost be a given.
This is with 5 company man, docs flayer with decent, but not great parts, and a CEO COM.
I am also probably a mediocre player at best, so throwin this out there as more of something to build off than anything else.
I did a few runs using a Projection COM and a shock development with L4A4 too. My trigger finger is faster than any of the ROF buffs I can get, so the fights dragged on a little more.
1 Like
Hoyle4
(President of Jellybeans)
#35
If you’re going jakobs route the quad is more dps.
maxageddon
(There's safety in numbers. There's Safety in pins.)
#36
Agreed, but even with a 6 in AA, ammo ends up being an issue. Taking time to find ammo takes away from the over all kill time, and I am bone dry before the end of the fight otherwise
Hoyle4
(President of Jellybeans)
#37
oh thats odd im usually fine on ammo with just a projection.
maxageddon
(There's safety in numbers. There's Safety in pins.)
#38
Also, my flayer out-damages the base damage of just about every quad I have come accross. I have a Rustlers flayer too that flat out out performs all quads ive come across, but I seem to do better with the docs than the rustlers.
I am also not the best player in the world. If I paid more attention to when my kill skills are active, ammo would likely be less of an issue. I dont have the same issue with a Development, but the fight drags on a bit longer with it.
maxageddon
(There's safety in numbers. There's Safety in pins.)
#39
Also, @Hoyle4 because i’m a dummy and replied to myself instead of you
khimerakiller
(Pandora's Industrial Engineer)
#40
My Athena does it just under 2 minutes, so the 1 minute thing isn’t even possible.
Never happened with me when I do the kill Deputy Jack.
What you have to look forward to if you find one. 
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I certainly love a Loop Quad. Zer0 recoil with five shots per burst at reduced ammo is just nuts but would it serve “Jack” well for a speedy kill? Overload is quite intimidating too but there are more ammo issues and you’ll have to throw many grenades to keep the glitch active.
khimerakiller
(Pandora's Industrial Engineer)
#42
I was just chipping in on @maxageddon’s and @Hoyle4’s conversation. But I do enjoy killing Eclipse & EOS with Loop/Overload Quads and Loop Developments alike. I haven’t really tried to optimize a Jack speed kill so I wouldn’t know, but both are popular options. And with the Overload glitch, the kickback sucks but its worth it, and when you have 11/5 in Absolute Advantage it doesn’t really matter if the gun consumes 4 ammo or 5. And when I raid with the Quad I don’t even worry about preserving glitches.
All this assuming your using a CEO or a Projection Com. But he said he was.
And Jack is my 2nd favorite character in TPS, only recently beat by Athena.
I am just adding my 2 cents.
Still, even with 11/5 AA it’s very easy to unexpectedly lose the bonus. Assuming the Quad has 10 mag it takes just three shots with any Just Compensation bonus to empty it. I suppose the glitched mag size is added after skill based mag bonuses? Otherwise you’d have 16 at full bonus which you don’t, or at least that’s my experience.
Sometimes it can take ages and sometimes it happens so fast you don’t what happened especially because it suffers no FR penalty. I’ve lost quite a few Overloads because of that already. 12% isn’t that high but it’s not that low either. Krieg players can attest to that.
2 Likes
khimerakiller
(Pandora's Industrial Engineer)
#44
When it comes to speed kills or even mobbing with a glitched Quad I don’t fret over losing a glitch b/c they’re hard to keep. On a looped Torgue Rifle or Hyperion Thinking its more reasonable since they have big mags and their type of loop glitch refunds part of your mag on kill. And you can wait until everyone is dead to throw a couple grenades to get a full mag.
The thread on the different types of loops juts in case you didn’t know.
- With 5/5 in JC and 5/10 grenades you have a 13 mag. That’s 4 shots and you aren’t low enough for enemies to drop grenades to screw up your mag size.
- The glitch mag is considered the base, so it comes before JC.
- And having to have that 12% chance happen 4 times ends up being a pretty low chance to empty your mag. And even lower with a loop glitch.
So I’d say enjoy your Quad glitches while you have them and don’t try to Marginal Benefit spam to keep it until you’re out of combat.
StV FTW
, I love melee Krieg.<3
Ok, that’s a good point.
I meant with the Overload glitch. At 5/5 with 0 grenades you should get 60% mag bonus so the Quad I got with 10 mag by default should reach 16 but it doesn’t. It stops at 15 despite 160% being a perfectly round number so it would always be three shots if the mag size increase by at least one. Unless you have a better grip of course, especially the Jakobs grip I guess. Mine got the Bandit grip.
khimerakiller
(Pandora's Industrial Engineer)
#46
That’s weird. I’ll check it out. But I can’t imagine trying to maintain zero grenades all the time b/c of ammo drops.