Adds up to 4 times NormalHit (sorry multiple projectiles on card weapons, uncle NKLO doesn’t love you as much ) damage per shot but for multi-projectile weapons the bonus per projectile is divided by the number of projectiles in a similar way damage from amp shields is.
Kill skill that adds Min (Overkill Damage, LvLScaledBaseWeaponDamage * (1 + sum additive gun damage) * (4 / # pellets on weapon card) ) to NormalHit weapon damage UNTIL refreshed with new value from new kill or expires in 7? seconds.
Multi-pellet weapons LOSE BIG HERE !! The card damage is damage per pellet (sorry shotguns) !!!
Weapons with non-listed projectiles (bee shield friends) also friends with NKLO
{obvious} When gunzerking it applies to both weapons. So if your slagging weapon is on level / you switch to a two damage weapons setup after slagging, BOTH weapons will ‘feel’ the NKLO juice. {obvious}
Easy to see for 1 pellet/bullet per shot weapons the maximum modified NormalHit damage is 5 * NormalHit // NormalHit + NormalHit * 4 / 1 = 5 * NormalHit
The higher the sum of additive gun damage term - the higher the amount of overkill AMP the gun can ‘carry’ … // the more ridiculous NKLO becomes (assuming your crit multiplier is high enough and you kill with crits (or MONESHOTs or crit moneyshots : ) to generate the needed overkill amount. Slag (obviously) helps. As does money shot on the builds designed to exploit it)
Try to ALWAYS kill slagged targets if possible to maximize the overkill damage.
in-game tests
/// overkill bellow limit
# vsHealthorArmorMul 0.50; Intermediary Damage Value 44201.82031
203 343793.438 Max 0.000 Cur 20870.969 Prev 20870.969 Damage 520D1558 baseaddress Larval Varkid vsHealthOrArmor
15963.88184 - 14733.94043 = 1229.94141
44201.82031 * 0.5 - 20870.969 = 1229.941155 // ~ match
// overkill above limit
# Normal Hit = 13597.58887; using Coach Gun; Scaled Base Gun Damage (CARD) = 11985.07617 ; Sum of Additive Gun Damage Multiplier 0.13454 (beware AMP SHIELD)
# Damage Type = NON-ELEMENTAL ; ElementalMul = 1.00000; ( GrenadeMul = 1.12819 ); address = 4DE21C18
# vsHealthorArmorMul 1.00; Intermediary Damage Value 236598.04688
250 1808391.500 Max 0.000 Cur 139872.281 Prev 139872.281 Damage 54CA8AD8 baseaddress Adult Varkid vsHealthOrArmor
# Normal Hit = 83581.47656; using Droog; Scaled Base Gun Damage (CARD) = 14733.94043 ; Sum of Additive Gun Damage Multiplier 4.67272 (beware AMP SHIELD)
# Normal Hit = 17781.46289; using Coach Gun; Scaled Base Gun Damage (CARD) = 11985.07617 ; Sum of Additive Gun Damage Multiplier 0.48363 (beware AMP SHIELD)
# Normal Hit = 17781.46289; using Coach Gun; Scaled Base Gun Damage (CARD) = 11985.07617 ; Sum of Additive Gun Damage Multiplier 0.48363 (beware AMP SHIELD)
236598.04688 - 139872.281 = 96725.76588 // overkill damage hit the limit on the SR and on the shotgun
14733.94043 * 1.13454 * (1 + 4/1) = 83581.2238 // BAM !!!)
11985.07617 * 1.13454 * (1 + 4/13) = 17781.4093
// extra test increasing the additive damage bonus of the shotgun via renegade COM damage for pistols
(also applies to the off hand weapon)
# Normal Hit = 24168.12500; using Coach Gun; Scaled Base Gun Damage (CARD) = 11985.07617 ; Sum of Additive Gun Damage Multiplier 1.01652 (beware AMP SHIELD)
# Normal Hit = 24168.12500; using Coach Gun; Scaled Base Gun Damage (CARD) = 11985.07617 ; Sum of Additive Gun Damage Multiplier 1.01652 (beware AMP SHIELD)
11985.07617 * (1 +0.54204) * (1 + 4/13) = 24168.0720
// ~13.5 gun damage BAR ~41 'pistol damage' renegade COM