So I played several games to test Paladins, as it’s better to know what we’re talking about before talking right?
-Only one game mode and less heroes with less option to change gameplay inside a game per character.
-The way to win feels really non-rewarding. Except if you’re stomping them, it will usually go 3-3 because it’s easier to stop the payload to reach the goal than to push it to the goal. So even if you dominate 3 times in a row, if you don’t push the payload exactly at the end at least once, you’ll just get one point for getting the payload and they’ll get one for stopping it. And since the last point can only be gotten with offence, it will then be “first to cap wins”. I had a game where we clearly dominated and took the payload three times out of three, had the payload one time basically at 1 cm of the goal, but the enemy team somehow managed to cap the payload the 4th game. They won. none of what we did beforehand mattered. Also had one time when we managed to put it to the goal at the second time, going 3-1, but then they capped, 3-2, then didn’t manage to score, but since the 4th cannot be won in defence it seems, we didn’t won any point at all in that game even though they failed. Had to cap the payload to finally win after one game with absolutely no point in trying (we would have stayed at the starting point it would still have been 3-3, so that would still have been decided by the last game anyway, except if we didn’t cap the payload, but we did so~).
-several of those characters are clearly copy of OW/BB characters, and it’s blatant. Played several games with the knight, that’s basically Reinhardt with a flamethrower instead of a hammer.
-game itself feels bland to play. It’s lacking too much the character chatter of BB, or the prettiness/smoothness of animation in OW. It’s basically taking the worse of both.
-> Paladins right now feels like a game that is targeted toward
-BB fans who cannot play BBE because too few players
-Peoples who don’t want to/can’t pay for OW/BB
That being said, some of the stuff in itself isn’t bad. I appreciate the fact that rare and epic skins actually change the 3D model, for example. Of course since it’s FTP it’s behind a paywall. But well, we’re currently being asked to pay 1000 platinum for change in texturing after paying 65€ for the game+SP, so yeah. I hope that at least with the arrival of the first SP mission things on that point will get a bit better… Although I can’t help fear low level skins for characters once again. Plus it doesn’t solve that point for peoples who bought the game 50€ without the SP.
I also like the way the game counts the “kills” and “killing streak”. It’s basically combining kills and assist and don’t make a difference. it will only record “solo kills” on a different column, but that’s it. (meaning kills without any assist. If you were several to target the same player, everyone will get the normal kill and that’s it, so solo kills almost don’t happen). That was cool, and I would actually like GBX to consider that way to score. That felt so more adequate like that.
->Maybe we should whisp a GBX dev to ask them to look at it and test it that way ?
btw, casual play was really… casual.