Nov 09 Zane bugs (SNTL cryo): Report here

Is it me or all the anoints
x while y active
do not work anymore on switch?
With the exception of 200 asa which never worked on switch

it’s not you

I feel like it is intentional. It’s a good way to force you into the new skill trees. Then that pushes you to a new build. That means a new round of farming. Then BAM. GB has an extra $30 and many more hours of gameplay from you.

It’s genius, even if it’s a little sinister.

yep it seems that all ’ while an action skill is active’ don t work on weapon swap anymore this for all characters

just tested novas and autobear fire anoints they are afflicted by this problem

Not sure I would want to flatter any one of the marketing chaps at Gearbox with the word ā€œgeniusā€ to describe their various crude, obvious and cynical attempts to ā€œencourageā€ peeps to keep spending money on this game (for next to nothing as far as I can tell).

If trying to squeeze more cash out of me was the intent of the unannounced change to anoints then it has badly backfired for them in my case. Seeya Gearbox. It’s been a ride.

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As if I needed any more reasons to hate the anointment system.

Looks like there will be no fix to SNTL cryo this week.

Maybe it was secretly hot fixed like it was secretly broken. At least we got the Golden Path :joy:

Barrier and Clone had problems copying shield abilities since the game launched. Gearbox hasn’t fixed it after over 1 year, they will never fix it.

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Then im done with game then.

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Zane’s power is godlike now. So much so that even though the patch broke a bunch of stuff for him the broken things are non issues in actual gameplay.

Let’s take the barrier/accuracy/crit anointment that’s currently broken as an example. In Zane’s new Professional tree, Man of Focus and Headman’s Hand are better than functional replacements for the anointments while freeing him up to use different anointments (e.g., ASS/ASE). And what I mean by ā€œbetter than functional replacementsā€ is that his new com can add points to Headman’s Hand, thus allowing it to surpass the anointment’s crit bonus. And even w/o extra points, Headman’s Hand is a kill skill. Therefore it’s able to leverage the boosts provided by the Seein’ Dead com and/or Death Follows Close.

So though it would be nice if they didn’t always break things with each patch, Zane is powerful enough now that the broken things doesn’t limit Zane in anyway.

It’s not really about power for me. It’s about my characters core theory concept. It’s taken me ages to farm that anointment for my guns. It taken me ages to complete my build. And now I’m being told it doesn’t even work. That’s HOURS DAYS AND WEEKS of my time wasted. I’m done with this game. I’ll be back when they fix things.

Zane isn’t godlike. He is pay to win. Because every fix they made for this character is behind a pay wall. They never actually fixed what was wrong with him as far as I’m concerned. Base game zane is still the weakest character in the game. In addition, This game has been bothering me for a long time. So I’m just using this as an excuse to quit. And I’m fine with that.

Have fun everyone

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This is definitely the case for many players, but just for the sake of discussion I feel I should mention that not everyone plays with the same skills and gear. My Conductor/SNTNL Cryo Zane was impacted quite substantially from the anointment bug, both in terms of damage but also by way of indirectly nerfing his ability to freeze enemies which activates CCC, and being a Conductor build the entire gameplay loop is based around keeping up action skills for damage boosts (and this is twofold since I’m using the SNTNL Cryo anointment). So I’m not arguing that for many it isn’t a ā€œnon issue,ā€ but it can also have some pretty negative impact on Zane’s gameplay.

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