Is it me or all the anoints
x while y active
do not work anymore on switch?
With the exception of 200 asa which never worked on switch
itās not you
I feel like it is intentional. Itās a good way to force you into the new skill trees. Then that pushes you to a new build. That means a new round of farming. Then BAM. GB has an extra $30 and many more hours of gameplay from you.
Itās genius, even if itās a little sinister.
yep it seems that all ā while an action skill is activeā don t work on weapon swap anymore this for all characters
just tested novas and autobear fire anoints they are afflicted by this problem
Not sure I would want to flatter any one of the marketing chaps at Gearbox with the word āgeniusā to describe their various crude, obvious and cynical attempts to āencourageā peeps to keep spending money on this game (for next to nothing as far as I can tell).
If trying to squeeze more cash out of me was the intent of the unannounced change to anoints then it has badly backfired for them in my case. Seeya Gearbox. Itās been a ride.
As if I needed any more reasons to hate the anointment system.
Looks like there will be no fix to SNTL cryo this week.
Maybe it was secretly hot fixed like it was secretly broken. At least we got the Golden Path 
Barrier and Clone had problems copying shield abilities since the game launched. Gearbox hasnāt fixed it after over 1 year, they will never fix it.
Then im done with game then.
Zaneās power is godlike now. So much so that even though the patch broke a bunch of stuff for him the broken things are non issues in actual gameplay.
Letās take the barrier/accuracy/crit anointment thatās currently broken as an example. In Zaneās new Professional tree, Man of Focus and Headmanās Hand are better than functional replacements for the anointments while freeing him up to use different anointments (e.g., ASS/ASE). And what I mean by ābetter than functional replacementsā is that his new com can add points to Headmanās Hand, thus allowing it to surpass the anointmentās crit bonus. And even w/o extra points, Headmanās Hand is a kill skill. Therefore itās able to leverage the boosts provided by the Seeinā Dead com and/or Death Follows Close.
So though it would be nice if they didnāt always break things with each patch, Zane is powerful enough now that the broken things doesnāt limit Zane in anyway.
Itās not really about power for me. Itās about my characters core theory concept. Itās taken me ages to farm that anointment for my guns. It taken me ages to complete my build. And now Iām being told it doesnāt even work. Thatās HOURS DAYS AND WEEKS of my time wasted. Iām done with this game. Iāll be back when they fix things.
Zane isnāt godlike. He is pay to win. Because every fix they made for this character is behind a pay wall. They never actually fixed what was wrong with him as far as Iām concerned. Base game zane is still the weakest character in the game. In addition, This game has been bothering me for a long time. So Iām just using this as an excuse to quit. And Iām fine with that.
Have fun everyone
This is definitely the case for many players, but just for the sake of discussion I feel I should mention that not everyone plays with the same skills and gear. My Conductor/SNTNL Cryo Zane was impacted quite substantially from the anointment bug, both in terms of damage but also by way of indirectly nerfing his ability to freeze enemies which activates CCC, and being a Conductor build the entire gameplay loop is based around keeping up action skills for damage boosts (and this is twofold since Iām using the SNTNL Cryo anointment). So Iām not arguing that for many it isnāt a ānon issue,ā but it can also have some pretty negative impact on Zaneās gameplay.