Same if you choose the fire or corrosive you cannot go back to shockra.
Phew! Thanks for that. I thought I was missing the obvious. If that is GBXās intention, I think itās a very strange design decision.
If you only want Amara to use fire & corrosion, why ever give her shock?
There is also no shockra in the skill trees either. So i assume amaraās action skill damage is default to shock.
@Tokesy97 said he will pass along to gbx if that was an error or not.
Excellent. Thank you.
As I said, you canāt remove augments on the site. In game it should be doable, and then it will change to default element.
Theyāre still changing some details in the mechanics, so letās wait, but you donāt need to be worried.
My guess is that in-game you will be able to swap between augments using that icon on the right side of this photo, similar to how changing elements on your action skill worked in Borderlands 1. So you should be able to easily switch back to shock in-game.

That would be a good solution. I still find it odd that fire and corrosive augments are shown in skill trees but shock isnāt.
There needs to be a default element, because the phase wonāt exist without one. So they had to make it so it automatically defaulted to something when nothing was there. So they couldnāt put it in the trees because then it would need to be equipped
Has anyone else noticed that many of the skills in this siteās skill calculator have slightly different percentage numbers and damage numbers than in the previously released skills for that character? For example, on Zane the SNTNL drone damage at level 10 was 10 points but this siteās skill calculator lists the damage as 4 points. Zaneās Barrier was listed as doing 20% amp damage with a 9 second duration and an 18 second cooldown and this siteās skill calculator lists the damage as 25% Amp damage with a 14 second duration and a 24 second cooldown. Small differences exist for most of the augments from the numbers released in May for Amara and Zane. Likewise, many passive skills have listed differences. For example, Zaneās ready for action skill was - 8% shield recharge delay and this site lists the delay as - 7%. In another example, Brainfreezeās chance to slow was 2.5% per skill point and this site lists the chance to slow at 4.0% per skill point. Same goes for Moze whose skill tree was released early July and Borderlands 3 went gold (no more changes) in late July. For example, Mozeās passive skill Deadlines decreased fuel costs by -10% and this siteās skill calculator lists the decreased fuel costs as - 12%. Do you think Gearbox tweaked all of these numbers already or that may be this siteās skill calculator is using an errant source for its generation of the numbers and text associated with the skills in the skill tree?
They also moved Samsara. These are the most recent changes
Omg, thereās a changelog?
Amaraās Illuminated Fist is +75% instead of 28%. Yay!
Thanks for letting me/all of us know that Gearbox has been modifying the skill trees. 
Agreed and I implied as much in my original post. To make it work, though, you would need an āunequipā function to remove the fire element, say, and leave the default of Shockra in place.
Which leads me to apologise profusely to GrzesPL. I had missed your point completely. I believe an āunequipā function was what you were implying. I read it differently 
However, I do find it strange that the function was not included in the calculator given that the game has gone gold and it must have been known. Especially since, as far as I can tell, only Amara would need the unequip function. That sems like a lot of coding for one skill in one characterās loadout.
Personally, Iād have included Shockra as an augment in the top tier of Mystical Assault and made it the default for a new/L1 Amaraās loadout. After that, no special functions would be needed. Just a thought.
Ha! I do now have all the assets I need to build it yes, but I have been hard at work on ECHOcast twitch extension. Thereās not a lot of time between now and release to add them to my website but i will definitely try to make it happen! Otherwise you can look forward to seeing the skill tree UI I have build for the extension! 
No problem. I was just A) Wanting to make sure it wasnt an error, and B) As I said with how good other skills are compared to some of them it just didnt make sense with such a low level cap. Now if we had like a 70 cap and could fill practically 2 entire trees to the brim then yeah they should cost, but with how precious points are with a 50 cap they wouldnt be worth it.
what happened to the skill calculator? I canāt access it.
They are disabled for some reason.
I too am wondering what happend to the skill calcuator on the https://borderlands.com/en-US/ website. Will we get this back fairly soon?