Well if this that bad for Isic I’m going to have to play Montana untill they fix him right
It’s not that bad,I went 8/2 in that game and the other team had ranks 30-40.
We’re the wards reflecting other shots? Thorn’s arrows can pierce enemies, I’m wondering if that counteracts the Ward’s reflection.
I played a ton of ISIC,many times vs Thorn. The issue is,the wards now have around 120 hp,which is lower than her charged shots damage,so the shot not only destroy all wards instantly,it also isn’t reflected because it destroyed them. I just wish they’d reflect the shot that destroyed them so they could work at all vs heavy hitting one shotters(like ISIC charged shot,Thorn,Marquis,charged laser shots from Kleese)
I main Miko and have no issues with the nerf. In fact the extra challenge is welcome. The Probiotics mutation (that I never used before) almost negates it anyway.
Yeah.Played a few matches with ther,now at least biosynthesis isn’t JUST an additional heal for my allies. The 15% speed is still good,30% was OP and I felt it was from the first time I played her.
Why did you make a new thread when people were already discussing the patch?
Definitely disagree. Healer’s oath alone practically negates that nerf. Miko is still going to be healing outagious amounts of health from heal beam, Biosynthesis (when picking Regenerative Aura), and Fungus Among Us.
Miko nerf was totally uncalled for, but whatever.
Galilea nerfs, they need to decide what exactly a Galilea is before they change anything else. Is she supposed to be a melee character? If so, nerf her abilities into borderline uselessness but leave her with at least decent melee damage. Is she supposed to be some sort of ability using zone controlish kind of thing? If so, buff her abilities so they actually fill that role she allegedly plays.
Wish they would just pick a direction to take her instead of gradually making her ‘meh’ one nerf at a time.
Or maybe she’s supposed to be a do everything hero. 
How is it uncalled for?
Miko was and still is hands down the best healer in the game. But not only that, he still had respectable damage and utility whether he was specing into just slow or changing his spore toss into a stun. Then for someone who has no mobility abilities, he could still get out of dodge thanks to Fight or Flight giving him 30% increased movement speed for simply taking a single point or more of damage. Between that 30% and throwing a spore while using Biosynthesis, it was difficult catching him.
He needed to be toned down in some regard.
Yeah, but a do everything hero is a do nothing hero lol
But I liked my Miko how he was =)
I’d rather have a damage nerf than a self-heal nerf… oh well lol
because the discussion was in a thread that had over 100 replies that weren’t about the hotfix so I figured it’s better to bring the discussion to a separate thread.
Regarding Miko again,I had no trouble sustaining my team and myself in pretty even high rank matches. The only difference is now it’s harder to dive the sentry with someone kill/assist in killing 3 people and meep-meep away with full hp and it’s a GOOD thing.
At least it wasn’t a heal nerf. There would’ve been rioting in the streets.
You barely play PVE,hence you don’t know what you’re talking about,hence,PVE is not easy.
Because yes,PVE is not easy.
tThis is not an attack,only facts used to determine a conclusion.)
Miko nerf was totally uncalled for, but whatever.
If anything, Miko wasn’t nerfed hard enough. Miko is still the best healer hands-down. Not only that, but it was damned near impossible to kill. I mained it for a little while and it was actually pretty ludicrous what I could accomplish via healing, damage, speed increases, stuns, etc. I had to be completely caught by surprise and stunned to die.
Miko needed that nerf badly, coupled with nerfs to the other overpowered characters that Miko synergized so well with.
I think they should put a charge or something on Mikos healing beam because when you have guys like attikus who with the right gear can get 3100 health and then have miko just sit behind him with a heal beam the whole time makes him and the tank crazily OP
Sorry,I phrased that wrong- it’s easy from my experience.I’ve done every mission solo on a gold ranking(needed silver+ on each one to unlock Kleese),including the heliophage.I did them all with ISIC though :PI’m sure advanced/hardcore pose a challenge and I can’t wait for them to be put into public queue
That just means you need to sneak around back and target Miko.
When I play Miko as a pocket healer for a big guy eventually the other focuses on me and forces me to fight or run.