OK so I was testing gear under the new Unofficial Community Patch and wanted to test the Ogre with a Legendary Grenadier which can give about a +50% to grenade damage in comparison to a Blue 6/5 Grenadier Mod.
Ogre gets the Grenade Damage Bonus…that has already been established…AND… this patch made no changes to the Ogre
So I tested with patch on and patch off…
Started with NO skill points specced
Explosive Damage Relic
And I was getting exact same values without the Grenadier…patch on and Patch off…which makes total sense because this patch did not affect the Ogre.
I found that the Ogre was only receiving about a 30% Critical hit bonus…30%!
All AR’s except the Hail and Jakobs are penalized with a minus 20% Type C Crit modifier…which when you actually do the math decreases an AR’s critical hit bonusby approx 15% to around 85%
But NOT the Ogre it seems…I re-ran the test several times and never got anywhere near 85% bonus on a Critical Hit… Again…numbers ran pretty consistently around 30%
The Ogre is a great weapon and not that good for Crits but a minus 70% negative modifier seems rather extreme for a weapon that probably will not get that many crits to begin with.
What is going on here?
have you guys noticed this?
Are we dealing with some kind of weird splash effects to Crit damage that I know nothing about??
Oh and incidentally…That Legendary Grenadier mod from the new patch gives a NICE little kick to all guns that benefit from Grenade Damage boosts.