Ok, some more QoL changes that could be added (renewed for M 2.0)

You listed improved sorting options but the sort feature is just bad IMO. Instead I would rather see one or preferably both of these:
-bank tabs: this would allow you to organize your gear into logical groups. You can separate things by level or class or builds or whatever. This is especially needed due to the bank being shared by all characters.
-search field: sorting sucks because it’s limited to whatever sorting options are provided. However, a true search feature sorts items by whatever field you want. Want to see all shock weapons? Just put “shock” in the search and then it hides all non shock related items. Want to see all snipers or only Krakatoa snipers? Just search for sniper or Krakatoa and presto…useful sorting.

Beyond those two I would also add:
-scaling: is it broken or just needs to be improved? Not sure. 2.0 item scaling (AS, nades, shields) and loot scaling. As you increase the difficulty the drops shouldn’t be getting more stingy.
-mayhem anointments: if you are playing on a hard enough difficulty the items should ALWAYS have an anointment of some kind. Not sure what the cutoff should be (M4-M6 seems like a logical place) but they need to do away with these trash tier items when you are playing at a hard difficulty.

Also want o reinforce the suggestion of adding crew challenges to the loot pool or at least giving an option to level them up. I would also expand that idea to other uniques like mission rewards.

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will add them to the list :wink:

Make chests drop guns that suits your mayhem level, also quest rewards and manufacturer challenges then there is also the Slots machines and so on.

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added :wink:

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can you add more vending machines?
there is still one missing at the wardens chamber

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Some of the larger maps really need more fast travel points, or at least one more added when the area boss is beaten, especially on certain maps that only have one. Like the incredibly long run to the interior of Jakob’s estate, or the run to Katagawa ball.

Ammo caches also really should be giving more ammunition on higher mayhem, and also should disregard the low health warning while wearing a deathless artifact which bloats the caches with health vials that nobody actually needs.

Higher mayhem levels really need to have significantly higher, or guaranteed anointment chance, as well as higher chances for the less desirable anointments to be excluded.

There needs to be a way to respawn bosses without exiting out of the game. Certain niche cases in the game already make it clear that this is possible to do, but needs to be universal and not a glitch/oversight.

Experience/guardian rank gain is way too low as it is, I imagine by the time level cap 100 is implemented, people will still not be at cap guardian rank. The maximum mayhem level now is actually giving less experience than old mayhem 4. With the exponential increase in enemy health, all gains in high mayhem should also be exponential to fit the increase in time investment and effort.

NPCs in sanctuary need to talk less, and have collision removed so they cannot block the player from entering rooms or going up stairs.

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I wonder why this hasn’t been mentioned before but…
Ability to reset Bosses.
Its pretty tiresome when one have to / want to farm for a dedicated drop and always has to save quit.

I’m aware that we can now reset rare spawns but if you are on the lookout for queens or kings call for example it takes lots of time.
And the fact that if you quit a lobby u have to invite your friends all over makes farming even more tedious.

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I like this suggestion list, don’t know if its been said, but I’d like an option to just disable green/blue/purple drops or convert them directly to cash. I don’t need the screen clutter other looter RPG games acknowledge these items are useless in end-game and give the option to disable them. This would also help make quest items more visible.

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How do you reset rare spawns without leaving the game?

Idk maybe like Freddie, the map gets reset when you travel
But that would make it hard for people who are struggling to get through an area for questing etc.

Very easy if you want to farm chupacabra or Chonk Stomp for example, go there kill him then go into Mayhem HUD here change the Modifiers’ viola Chupa is back.

As mentioned only works on rare spawns not bosses.

Edit:
Sorry for the off topic related talk…

will add this to the list for you :wink:

it’s a great idea to scrap things without cluttering up everything

Great list. Here are some others that would be appreciated:

  1. mute Pippie
  2. change minimap triangles for teammates to a brighter color than light grey
  3. change my minimap color to the most visible of all, and different from my teammates
  4. fix the anointed militant’s immunity phases
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Integrate a smart loot toggle that lets you get only gear and anoints fitting to the VH you currently playing as.

Linked instead of reposting here, its a long post.

Yes!, #PippieMustDie

Each player should have their own color (even if it’s reused for each player)

As well as the slow moving purple orbs of death. Give us a way to destroy them, similar to cryo orbs or Death. It’s bad when the orbs are spammed and I spend several minutes just avoiding them instead of fighting.

Other QOL stuff:

  • Improve game stability! First and foremost.
  • LLM needs a makeover, with filters, larger storage, and auto-sell.
  • Vault needs a way to sell directly from it, as well as better sort/filter/search functions.
  • Add Load Out option to make it easier to test and swap between builds. I already submitted a suggestion, but it’s probably been ignored.
  • Remove the pickup option from ammo and health vials. It’s not needed and they get in the way of trying to pick loot.

Its not being ignored just look at the op i already mentioned this long long ago.

I submitted my suggestion to GBX via 2K’s customer support system. My comment about being ignored is based on the numerous bug and performance issues I’ve submitted, few of which have been addressed. I’m blaming GBX, not the excellent 2K support team.

But I hope you’re right.

  • cut down visual clutter drastically. 4 player M10 mobbing is a rainbow vomiting out of the screen with only the mini map being a valid indicator where to shoot at.
  • fix crashes/performance especially on consoles
  • add vertical split screen
  • follow up on the promises regarding fixes
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Never do so many minor-level cap increases again.
For BL3, I have already farmed most of my gear 4 times:
At level 50
At level 53
At level 57
At level 57 M10.
How many more times will we have to play the RNG game before it is all said & done? It just amplifies the horrible compounded odds of specific element + specific annointment. I feel like I have already played a BL lifecycle.

I just looked it up, BL2 level cap went from 50 to 61 to 72 & then OP levels. Not until the Commander Lilith DLC 7 yrs later was the cap pushed 1 more time to 80.

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