That’s it. That’s the limit folks. i’ve officially had all I can take from characters who can just knock you up, and JUGGLE you, shutting off your skills, removing your ability to move, and getting free kills. it’s stupid how much power is invested into a knockup, that it ALSO resides in the sole purview of two ASSASSIN characters; one who stealths the instant she goes on the defensive, and the other with so much lifesteal, it should just be his friggin name!!
So, here are my suggestions for leaving Knockup with them as effective, but NOT automatic kills against someone like Montana in a 1v1.
Knock up doesn’t shut off skill usage after the FIRST hit. This is the most obvious one. They knock you up and your skills do get shut off for that initial hit. But AFTER that, with say a 5-second cooldown for the knockup effect, and a 2 second cooldown for the skill deactivation, victim hero skills come back online. It means that…gasp Deande will actually have to use positioning and evasion to continue to deal damage, instead of just stacking as much attack speed as possible to get a constant juggle. Same goes for Rath’s CS. The CS does start a juggle, but skills and effects come back online two seconds later, allowing someone to do MORE than just hope to hit with an offhand melee attack to HOPEFULLY(if you’re playing a character that has one) knock him away when he goes into Dreadwind.
Knockup effects shut off the AGGRESSIVE player’s skills until the target’s back on the ground, and for three seconds after. You wanna juggle stun with Deande? Fine. Better hope no one comes along while you’re doing it, because your holotwin won’t be coming to save you when you start taking damage. As with Rath, it will force Rath players to stay WITH their target until Dreadwind comes back to active, and they can spin to win. Not much hope, but it at least opens up some counterplay.
Knockup is just removed. For Deande, replace it with a longer slow, or hell, even ALLOW it to continue shutting off skills, but allowing someone to DO damage instead of just stand there with nothing to do until she kills you. For Rath, give CS a hard stun instead of a knockup. Basically it’s what CS is used for anyways, but it will give people SOME hope of getting away or throwing up a shield/dash out before they die.