I didn’t realized I picked a Beacon my first run with DLC3. I put it in my inventory and after you mentioned it, I tried it in M10 Fervor Trial. Yep, it’s a strong gun. No doubt about it. It melts. I still prefer the Light Show though for no reason at all.
Lol I thought Miscreant was a prefix to Light Show. It turns out it’s a different gun. I saw a video about it. It looks like it wrecks. I wonder why it’s not in the recommended gear list for Moze.
Ammo consumption probably. I think you’re running a blue green build though, yeah? So that shouldn’t be a big problem.
Blue/green and the version with the biggest mag.
It’s not in the guide because of mag size and the difficulty of landing crits with it. It’s still a decent gun, but Moze has better ones. I mean to revisit it (since level 65 increased the passive bonuses for magazine size and it might be better now).
@roboteconomist I love the Flipper because I love Maliwan guns in BL3 (I guess that makes me a weirdo here) but I can understand why you don’t like it. I wish they kept the Kaoson as accurate as it was before. There are situations where I’d use an accurate Kaoson over a Flipper.
yeah, totally agree. That’s what annoys me the most with some of the nerfs they done, they don’t really make sense from a manufactor PoV. Dahl make their weapons to be reliable, Kaoson is the polar opposite, up to -200% accuracy and up to -30% crit damage… like, what? I’d rather have a bigger base damage nerf than those 2. The crit penalty also negatively affect crit damage rolls on gear overall i think. I believe you get less value out of it when using kaoson.
A few of us have always existed. I remember all the early polls about favorite and least favorite manufacturer or people saying they destroyed Maliwan. Once they added anointments they became the best all around.
Could I ask a few questions myself? I left when Cartels ended.
-Are chaining/ricochet guns mostly dead after they changed how they worked?
-I’m seeing that the 300%/90% anoint still seems fairly popular, despite the nerf. I’m guessing mostly for mobbing?
-Similar question about the consecutive hits anoint. I always liked it, but iirc it was only popular with Moze, but now I’m seeing it recommended as the best option for Amara. Was there a mechanical change or is this just people realizing it’s very good?
-Since the elemental ASEs got buffed, how do they compare to the weapon damage ASE? I’m looking for a rule of thumb answer (if it exists), I realize it might depend on the character/skills/guns.
-Did any of the changes make (actual) melee more viable?
-Not a question, but I feel like Gearbox overdid it with the action skill damage scaling. M10 shouldn’t be this easy, imho.
There was some other stuff that’s been bugging me, but I can’t remember them off the top of my head.
e:Tell me about any fun buffs I may have missed. All I know about is the Hellwalker.
Builds based on bonus projectiles are dead, but chains and ricochets are still worthwhile for mobbing. Several ricochet guns have had their base damage buffed in recent weeks, including the Hellwalker, the King’s/Queen’s Call, Rowan’s Call; the Reflux was also buffed.
300/90 is still popular on Moze because it effects Short Fuse. It is good for bossing and mobbing. Check out @Prismatic’s post on using it to one-shot bosses.
Consecutive hits is really powerful on Moze because you can hold the trigger down all day and ticks from damage over time effects (say if you light an enemy on fire with Fire in the Skag Den) count towards the anoint. It is really easy to reach and stay at max buff.
There is a post on Moze’s damage formula on the board. The short version is splash anoints > bonus elemental damage anoints > bonus weapon damage anoints.
Melee damage now scales with mayhem level and the Groundbreaker Guardian rank perk allows you to deal a fraction of the non-melee damage you’ve dealt over a short period of time as melee damage. The latter works really well with the Facepuncher (which is melee damage) and White Elephant artifact (which lets you place stickies that do splash damage).
There is a huge debate on that within the player base. For Moze, I tend to think that Iron Bear is about right, but his hardpoints could use a balancing pass – Bear Fists/Salamander/grenade launcher could be stronger and rails could be toned down a little.
Fun buffs: The Headsplosion, Kaos, and Sawbar are supes powerful. Shield novas are really powerful now as well. You don’t lose you bonus effects with the Lucky 7 and Anarchy if you go into FFYL. The Lucian’s Call is pin-point accurate. Chuck builds are back using purple Tediore SMGs (Keenfire) and the Cutpurse Launchpad artifact.