I get you man.
You can only reliably plan ahead and build something if the surrounding factors stay the same. Mayham changes major dependancies willy-nilly and often flips priorities so if you build your character around regular bullets and splash damage (because the build actually supports these types) you can end up with modifiers which simply destroy your build forcing you to not only to respecc but to redesign the whole package (gear mostly).
I can understand that Mayham was intended that way but probably more as a system for people who wanted to “spice” things up. Instead Mayham is a “must have” feature that links into the natural progression of the game forcing you to use it. You cant really bypass it. You also cannot evade onto a different path of progression simply because there isnt anything else.
Normal --> TVHM (can be skipped) --> Mayham grind
Thank god rerolling is possible but its at best a player invented bypass, not an official solution. And it REQUIRES a solution because obviously people are trying to figure out ways to avoid the inconsistency.
Most people will probably keep rerolling until they get a set of modifiers that enhances their chosen build or at least doesnt penalize it. That doesnt sound like good game design to me. And getting out my “big boy pants” is a good way to aggrevate your fellow players but also not a solution. Your advice only would make sense if Gearbox would actually enforce a randomly generated set of modifers aka you cannt change them.
I dont think “building” a character makes sense when combat parameters shift so heavily that it makes planning and collecting useless. Because “builds” usually commit to certain traits and qualities in order to allow them to become superior in certain conditions. And if the game only provides these conditions if you are “lucky”…again…not really good game design.
Ho boy so if my favorite playstyle clashes with what the game allows to do “the fault is mine”. I see. Its not that I want all that much you know. In fact my “playstyle” is adaptive enough to allow for changes but by nature Borderlands 3 pushes you into certain directions simply by picking skills. And some of those directions push you into snipers, or into splash weapons or grenades or elemental guns.
That is not “my playstyle” that is the direction “the game” dictates to me. And then the game turns around and states “TADAAA now all your work and effort is for nothing sucker /birdflip” forcing you to look into alternatives which you didnt chose and more importingly, didnt gear for.
Yes…the problem is certainly “me”
Preperation only comes into play when you have a higfhly adaptable build and not every class provides that. Also adaptive builds usually are not as powerful as committed ones.
So again, I rather think something is wrong with the game instead of me. Not the Mayham system itself but the modifiers but we do have a thread about those already.
I am also confused why people “defend this” for gearbox. Obviously some people dont enjoy it for various reasons. Could be lazyness, could be tunnel vision, whatever, not all of em are negative. Yet people who cannot understand that others may have a different opinion or view on things (its simply because they are not as affected, thats all…) come out to make THEM the problem. Statements like “suck it up” or “put the big boy pants on” really make me “lol”.
The system is questioned. The only solution right now is to bypass it via cheesy player interaction or by becoming so powerful that even the modifiers dont matter much anymore. Thats the only two things I was able to glean from the suggestions from people who think “the player is the problem”. And it only enhances my belief that the system needs improvement rather then the player.
remember that Mayham is not optional…its pretty much mandatory after normal.
Right now I play on M2 but I miss many items that would allow me the jump to M3 and even now I am forced to keep about a dozen alternative items in my bag in order to prepare for various Mayham scenarios. Still the fact remains that more often then not I have to put my most powerful gun into the bag or use weapons that I dont enjoy as much.
So far the suggestions brought fourth make me chuckle because they only underline the problems that other games are bashed for. Too grindy, too easy, too shallow…yes…all that for the current Mayham system.
I am not the problem. I want a system that ADDS to my enjoyment, not my frustration. I dont demand that much I think.