Weapon trinkets are a new thing in BL3, of course, and might have been somewhat fun additions to the game.
The implementation, though, leaves some things lacking.
First, gosh are they tiny, hard to see. Making them some 25% larger would be nice.
Second, adding them is really cumbersome. Would of course make more sense in the weapon detail page (like changing a gun skin) would make sense, and where I looked when I first tried to add one. Of course that leads to the real actual big issue…
Third, these are not apparently weapon trinkets, they are weapon slot trinkets. Trinkets are assigned to a slot, not a weapon, so any gun put in a particular slot inherits the trinket.
Which defeats the purpose of trinketing a gun to make it particularly personalized for you. Adding a “Buckle up” Atlas trinket to a Q System in slot one, then changing slot one to a Maliwan SMG and having it inherit the Atlas trinket is not the point.
I first thought Oh, they didn’t come up with a way to add a trinket to a weapon record, maybe it was too hard for them. Then I thought more about this, and duh if you have spaces in a gun record to store which skin you want on the gun, then obviously you can add a single byte field to represent the trinket in use.
While trinkets aren’t game breakers like other bugs that need to be addressed, more work needs to be done on them or just forget them.
First and foremost, make trinkets gun trinkets, not slot trinkets.