I’ve played all the BL games, some quite a lot, but not as extensively as other people. For example, I had 600+ hours in BL2 and played in UVHM, though I don’t think I stuck around long enough to get to the final level cap. I can’t remember if I played Digistruct Peak and/or OP levels - if so, then not much. So I’ve probably missed out on the ‘true endgame’ of all the games. I’ve also never played other looters like Diablo or Destiny.
I’ve been enjoying BL3, despite all the messups, and I’ve been enjoying the process of farming for better and better gear to make my dream build. Though it’s become increasingly difficult to ignore the feeling that it’s all pretty pointless, since I can defeat any content in the game so easily. I mean, what’s the point of getting a gun or a COM with a slightly better roll if the ones I have already are enough to destroy any boss in seconds?
I did the Guardian takedown in M10 True Takedown mode the other day, and though there were some hairy moments, it was pretty easy. The difficulty came from not falling off rather than from combat per se, and certainly not from Scourge, who’s a pussycat. I enjoyed the challenge and will do it again a couple of times, but I hardly feel the need for better loot (let alone a whole new skill tree), which won’t help much with falling off. In fact, when I do eventually get significantly better loot, the combat in the GTD will become as mind-numbingly easy as it is everywhere else at the moment, killing the last area in the game where I actually have fun combat.
I assume that what I’m describing is not meant to happen in a game like this, right? Surely I’m supposed to feel enticed to keep reaching for the dangling carrot, rather than feeling like someone’s given me the key to the carrot cake factory and now I feel bloated and gross
So my question is, what usually happens in the endgame of games like this (whether the final stages of BL2/TPS or other games like Diablo)? Do they usually have content that remains constantly difficult, encouraging ongoing bettering of your build? Or is it normal that they release content which is super difficult for a while and then becomes super easy until the next round of content? Or is it normal that players break through the ceiling after a while and move on to another game?
And do you think BL3 will permanently/periodically become challenging again? I guess this is why people keep calling for raid bosses?