No argument there.
Yeah, aint that the truth!
Humanity is a mess.
Or as Linus once said, âI love humanity; itâs people I canât stand!â
After what she did to the Bosun, specially when he dies and she insults him, she fully deserves what happened.
Also, she claims that she has too many bad memories, yet she refuses to have a memory wipe.
Besides, youâre working for JACK. A man who thinks everything and everyone is a tool for him to use. It was bound to happen.
The same Jack who insists that robots feel no pain; this after weâve been informed by a claptrap unit that robots do indeed feel pain, just in slow motion and with real intensity. Sadly, Iâve met people just like Jack who seem to believe that the universe is always exactly the way they think it is, despite copious evidence to the contrary. Fortunately, they havenât been in control of a whole army of homicidal robots (yet).
It doesnât take much cleverness to place a player is a sadistic role. It was just gross and lame.
Yeh, except boson was a creepy perv, if you remember he forumulated felicity into a âcompanionâ.
Donât you think youâre being a little too conservative?
Because it takes even less cleverness to cast the player as a goody-two-shoes hero who saves the day.
I like the Felicity character.
She was created by the Bosun (so really a child AI), then tormented and abused by him.
Finally she saw a way out of her torment, but that turned out not to be all she hoped it would be.
I can understand her confusion and frustration.
She was only modified by the bosun. Before the Crackening she had no problem piloting a Dahl frigate full of soldiers and equipped with laser artillery. I honestly donât know where she pulled all that moralising from.
True ^that^, but I assumed the personality traits that made the Skipper were added by the Bosun.
We donât know what level of âconsciousnessâ the AI had before the Bosun turned it into the Skipper.
âhe made me into thisâ - Skipper
The Bosun evidently did have a knack for it, as the Skipper did start thinking on her own ⌠a true AI.
That is what I meant by âcreatedâ. Yes, the AI existed, but the Skipper did not.
Just a nitpick - if if itâs not thinking on its own, itâs not an AI yet.
I guess I meant âself awareâ instead of âthinking on its ownâ.
I know what youre thinking!
I like to think that her thought processes went from being one dimensional and war like and evolved to become more multi-faceted and complex, but also traumatized and unhinged due to the abuses the Bosun put her through.
Then she finally got to (very briefly) taste freedom before being cruelly thrust back into another prison / one dimensional existence of killing and war by Jack just as she was at the cusp of finally becoming independently free and happy.
So her mindâŚbroke.
She went insane!
To be expected, considering the circumstances!
For all the peopke that hate it, Outlands Spur through Robot Production Plant is my favourite part of the game aside from Science & Violence.
Poor Felicia!
yes, but it is less viscerally repellent. same moral reaction to pushing an individual off a cliff to save 5 more.
@FlamesForAll sure the level design is good, but the act of pushing the button ainât pleasant for a lot of people. the writer could have made it a consequence of jackâs decision. the problem lies that felicity works in good faith. also that she is passive to the obvious. a military ai that canât anticipate that outcome isnât terribly useful.
I get you, I just donât share your feelings. See the video I posted earlier.
video? thatâs just a music track. itâs your business if you donât care really.
my point is that for a good chunk of the population, the player is made to take a repellent action. the game is meaninglessly sickening and not entertainment.
The music track was posted by someone else. I meant this:
Oh, and sorry if I came off aggressive, no facial expressions and voice when typing and all that.
no worries and my bad too, : ) the siteâs emoticons are leetle too bubbly for my taste.
for some, dooming felicity might be just edge, but people does vary a little.