Some of the explanation for ISIC’s desire to destroy the universe, and some other somewhat interesting tidbits about him, can be found in his lore challenge entries. Together (by which I mean the 3 I was able to unlock during the beta), they painted a picture of a surprisingly complicated and interesting character. I won’t describe any more, but I understood his motives much better after reading the lore entries and piecing some things together.
While I do agree that 8 seems short, I’m hoping that some later ones will be longer and a bit more rigorous. I also found that I could have a lot of fun playing the same mission with the same character over and over. The dialogue variance really adds to the replayability, as do the different drops. I will admit that I’m the sort of person who prefers a story that has to be discovered rather than one that’s shoved in my face, and that I can really get into a nice grind. (On a side note, I do think there needs to be some unique dialogue if there’s someone playing as ISIC on The Algorithm, where enemy ISIC flips out and gets confused as to what’s going on) Honestly, I was expecting a short campaign, and I’m getting more than I bargained for, STEEEEEEEVE!
While on the BB website there are pages explaining who the factions are, which planets are which, etc, I do think that this information needs to be put in the game someplace. Because I soak up information information like a sponge (there’s a reason my username translates to “king of the repository”), I know that Bliss, the planet that both missions take place on, is the frozen world that is home to the UPR, the military faction of the Battleborn. I know that after his defeat, Kleese made some modifications to ISIC so that he would be able to operate as a Battleborn. I know the Varlesi, the creatures coming through the portal, are the extra-dimensional beings who have been destroying the last few solar systems. The portal wasn’t mentioned in the first mission because, as the pre-mission cutscene describes, it had just opened before the mission to close it began.
There’s also the fact that we have only played 25% of the story so far. In a 90 minute film, the first 20 minutes are often either an info-dump, or are more focused on getting the action going, and the story comes in later. This game may fall into the latter category. We haven’t quite experienced enough to know.
And let’s be honest here: this is a PVP focused game. I generally hate team PVP. I generally hate FPS games, especially their PVP. I now have to make both of those statements with the “generally” qualifier because I actually liked the team PVP in this FPS game. It actually felt different each match, in a way that was somewhere between a normal FPS and a MOBA but didn’t become stagnant like either one normally does for me.
And the developers seem to have a pretty strong opposition to a P2W mindset. They seem much closer to a P4S (Pay 4 Swag) mindset, which I’m fine with I’m willing to pay for some extra missions, because these missions were quite a bit of fun for me.
This game, like any game, isn’t for everyone. It likely won’t have a lengthy, powerful story, so if that’s what you’re after, you may wish to look elsewhere. I wish that in modern gaming there was a middle ground between story and gameplay…