So Borderlands 3 looks amazing with so many gameplay improvements but theres something I’ve been noticing while watching it, something that hasn’t been fixed in the entire series.
That being, aiming down sights sucks. Borderlands is a decently fast paced game yet you’ll aim down sights, the sights (reflex and iron sights) will sometimes not match up with where bullets are firing even on the most accurate weapons because the gun model is swaying around and the sights don’t actually align with where you’re aiming. The reticles are all painted on to the sights which would work if the camera stayed 100% still when you aim…but it doesn’t.
This is part of the reason why fast fire rate guns are so much easier to use accurately than slow firing guns in these games. You can just use the trail of bullets to aim moreso than the actual reticle. Or just focus on the center of the screen.
But that sucks. It makes all the guns feel cheap. There’s many ways to make sights good, which is what I linked here, but one of the most important things is to get rid of the gun swaying left-to-right animation when youre moving around. It further misaligns where you’re aiming and it’s not something affected by accuracy stats or something, its a baked in animation.
Here is how a reflex sight works in reality. Yeah, I know, borderlands isn’t a realistic game. But its a game about guns and the sights don’t track where your gun is aiming. That’s bad.
I don’t think asking Gearbox to fix the sights is that big of a request considering its just a graphical fix, not a major overhaul of gameplay systems or anything. Yet it will have a huge impact on game feel.
One of my proposed fixes is when you ADS, the reticle appears directly infront of the camera and tracks where the bullets will hit. The bullets come from your eyes in these games anyway. Destiny 2 and I believe Rainbow 6 : Siege both use this method, making the guns feel highly accurate and satisfying.