Heliophage needs more loot chances. Seriously, right now people will only play it if they need to clear it or get Rendains Legendary.
Best would be if the Bosses would get their loot pool so it already feels rewarding when you destroy one of them.
Second the challenges in the main story are still pretty uncool… because they give sometimes missions that won’t be doable because of an Lack of said enemy Type (The Experiment in particular, most of the time the 3rd Defense Point location will trigger a “Kill 20 Minions / 6 Boom Bot challenge but either the Time runs out before they spawn or they spawn Thralls”.) or because you have too open chests / destroy Barrels / collect shards although you already got them before the challenge appears (with the chests often in the Archive on the way back, on the first run through often even Chronicle or enemies open them while fighting).
I would love these to things to be fixed, cause if the the future OPs won’t make it possible to unlock the boss drops from the main game I still need to play those.
If however there is already one OP planned which would be kind of like the Boss rush in the Heliophage, that would be an good compensation.
I mean, I’d prefer the Story to be more worthwile, but if I can get the gear I still need (or want an Max Roll) from the future OPs I’d take that one gladly.