I love the Boom Sickle to death, but it is an odd gun – a splash Vladof shotgun that is technically an assault rifle. Extremely high base damage, but slowish rate of fire. Cannot roll with a splash anoint. So the path for optimizing a Boom Sickle build is not as a clear cut as you would approach, say the Kyb’s Worth, the Scourge, or the Redistributor/Hyperfocus.
I think I commit no crime when I say that the obvious class mod choice for a Sickle build is the Blast Master, since it is one of the easiest ways to tap into that sweet, sweet bonus splash damage. You cannot fire it continuously in order to benefit from the Green Monster’s hidden splash bonus and the Mind Sweeper doesn’t really synergize with shotguns.
Since the Blast Master naturally rolls with Vampyr, my first thought was put together a shield tank build using the Recharger and Tenacious Defense:
Performance was fine – cleared the TTD in one go, took down Wotes in 3 minutes – but I can’t help but think that I am wasting points by investing too heavily in the SoR tree. Perhaps that just taps into DiB and Click Click for damage would be a better choice:
I haven’t tried this build yet, but my concern is that between the 2/1 in Redistribution and the points in PTHP, I will end up with full mags most of the time, which would defeat the purpose of Click Click.
I’ve been playing around with a BM class mod has shotgun damage (understanding is that the Sickle behaves like a shotgun attachment), Vladof accuracy, and extra shield health. For an artifact, I went with the Snowdrift Victory Rush (mag size, AOE, max shields again), but I’m open to swapping that out for the Pearl. The shield health rolls aren’t great, but you can effectively double their value if you use a Recharger and I have a couple of those, including double capacity and one with vagabond and brimming. Grenade is the CMT; 1-2 points in PTHP and 2-3 Vampyr from the class mod is enough to keep my health topped up and get regular procs of Redistribution.
I’m not wedded to this gear though. I think I have a class mod with shotgun and splash damage, which I’m guessing is potentially – though maybe only marginally – better than my current class mod. I would hate to loose the accuracy though as it really tightens the reticle on the Sickle.
I have some with CH and 125% incendiary, which I’m guessing are the best in slot depending on your artifact choice. For shield and grenade, I went with elemental ASE, but I could also see switching to a grenade with OGT damage.
All of that said, I’m totally open to suggestions here.