There are some parts missing, i’m guessing the player got a bit off track and they skipper the boring part. But the mission is the same as we have seen with the other E3/SDCC gameplay demos. You do get to see Oscar Mike’s abilities in action. When i was looking over Mike’s helix i thought i would pick the cluster augment instead of the one with burn damage. But looking at this gameplay session the napalm grenades look sweet. Shoot in front of portals and let those baddies walk into an inferno. Enemies look a bit slow moving so those fire pits look useful, i regcon that we will also see faster moving enemies. Cluster frags would be handy to do some quick and high damage.
i can’t be the only one thats come to the conclusion that oscar mike’s massive gun is a tad bit distracting. i mean i get what they’re going for (Master Chief), but its like 3 times the size/width of weapon its referencing and i feel like it blots out half the screen when i see him being played. i don’t think i’m playing as this guy then the game comes out unless the change it (at least a little).
Red Dot Sight and Scope visual for those interested.
This post is meant to show the two visuals side by side and give a glimpse of how they effect your sight.
Red Dot Sight:
Scope:
Red Dot Sight - aiming down sight:
Scope - aiming down sight:
Differences:
Red Dot Sight: enables full-speed movement while aiming down sight.
Scope: increases maximum effective range.
Anyone know if there are other perks on the helix that change the gun’s appearance?
No but there will be a third helix choice for each level I guess (I base this on what I have seen so far), so there is a possibility.
I also believe this third helix choice unlocks wih each character level, because it would make sense (10 helix levels - 10 character levels).
When I first saw Oscar Mike, I was not impressed. In a game with witches, robots, aliens, and mutants, a generic solider just seems kinda bland. His kit wasn’t all the impressive either: an assault rifle, grenade launcher, and personal cloak…zzz…zzz… BUT THEN I saw OM in action. His AR offers high accuracy, fire rate, and reload speed, making quick work of enemies in seconds. His grenade launcher provides high AOE burst damage in a pinch. His cloak allows him to disengage, re-position, and reengage at will.
Oscar Mike may not have the most power, speed, or utility, but he is not lacking in any one area. He’s like a Jack-of-all-trades in the best possible way. He’s probably one of the most reliable characters in the game right now.
I think that’s what he was designed for. A bit of Master Chief, a bit of Republic Commando, a helping of CoD, Oscar Mike provides something familiar for modern FPS players.
Just curious, have you played the Borderlands games? Because I have the same issue with some of the guns in those, as well. It’s actually a common problem in FPS games in general.
In the Borderlands games, I do a LOT of farming for better gear. For example, in BL: The Pre-Sequel, I am farming the BEJEEZUS out of the Titan Robot Production Facility right now! When I’m doing farming runs, I’ll set a nice, small pistol in one of my equipped slots, and switch to it whenever there’s no enemies around, so that my field of view is larger.
The only problem with Battleborn is that it seems you won’t be able to give Oscar Mike a smaller sidearm. 
Yeah, the absurdly huge view models bug me alot. Not just for Oscar Mike but everyone who wields a weapon one way or another.
Have you been talking to the people at r/Overwatch?
Woo-Hoo! just became a member. 
Now, back to the topic at hand.
Yeah, but as you said you can change the guns if you want to. what compounds the problem with oscar mike is the fact that it gets worse after you’re forced to upgrade the weapon for red dot or scope.
surprisingly, oscar mike is the only character that bothers me. even montana with his massive ‘mini’-gun is fine in comparison for some reason.
its just the fact that i literallly blocks 25 - 33% of the screen it’s quite infuriating actually and the funny thing is if it wasn’t for that he would probably be one of my favourites, now whenever i see him i get a little annoyed.
the gun is just so unrealistically big (yes, i’m aware of how silly i sound), it’s almost comically large. no assault rifle should ever be that large, assualt rifles are lean mean killing machine (even one with grenade launchers and hypothetical missile strike capabilities) should be finer than his (IMO). 
I believe it might feel a little chunky at first but the look and sound of it is great - the size of it also adds to the comic part of Oscar Mike that I really like =)
And fortunately we dont have anything else that blocks our sight 
Now don’t you DARE say an unkind word about the Metroid Prime series! Those games were AWESOME and really showed what was possible with modern 3D graphics to fully immerse the players in the game and its world! To this day, few First Person View games immerse a player in their environment as fully as the Metroid Prime games did! 
With scope/sight equiped it blocks even more. Hope the game atleast ships with a decent FOV (90 is what I consider decent).
But, I agree with you.
Strangely, it never bugge me in MP 1 and 2, what did bug me however was that it never had widescreen support untill its Wii re-release.
G**Damn PC gamers getting all the graphics and all the options! 
Aaaaaaarrrrrrrhhhhh!!! KHAN!!!

I am also a fan of Metroid Prime 
I just wanted to chime in to say that I love the large weapon models - so much of the character of who you are playing is lost when things like that are relegated to the periphery and you’re spending the whole game just looking at crosshairs. Heavy bulky equipment should feel heavy and bulky, I’d contend.





