I have mixed feelings about this DLC.
There are some areas that this thing gets it correct. Then it gets hampered by some very peculiar design choices.
Probably due to the feedback of DLC2, GBX deliberately designed a level where you don’t walk massive hallways with nothing to look for, artificially lengthening the DLC time by offering nothing of value. If I want to be doing nothing in a video game, at least make me not need to pay attention by not needing to press any buttons or keys on my keyboard.
As a result, the pacing of DLC3 is good, it’s constant action after the first round of the arena.
Another part that is good is the amount of gear that you could pick up. Apparently, the Henchman Boss can drop his legendary, so you can walk out with 2 Legendaries if you are really lucky. Of course, RNGesus will make sure your chances are slim.
3 different bosses for a bit of variation. This was probably done because due to the amount of characters in DLC2, like NegaToby, but all of the bosses are exactly the same. Surely NegaToby would be using something else entirely to fight instead of another identical mech.
No more OPs points hunting, probably because DLC2 really screwed the overall experience with massive hallways of nothing, obscenely wasting people’s times by forcing them to run around massive maps to look for them. If you haven’t noticed, I thought DLC2 was trash, and I will not hesitate to use any opportunity to stab it a few times if such occasions come to me -like now.
Of course, like all good things it must come to an end. Here are some of the bad things in DLC3.
As for time, I’m estimating the average time is 18 mins, and this is if you really screwed the 4th OPs point with the monitor. 18 mins is actually not a bad thing, to me, anyway, given that it means I have more time to redo them for more loot. The problem is that the DLCs challenges are extremely finicky and annoying that you’re forced to replay them more than you would like if you want 100 OPs, or just 85. So, in most cases, i have to put in over 30 mins to get what I want -given that I will abandon the group if they screw up the challenges in order for me to get the second skin.
Yes, I abandon groups and I could care less.
So the biggest problem of this DLC are the challenges themselves. With randoms, you can almost always kiss your 100 OPs goodbye, because the chances of them able to do the challenges properly are low. Anything to do with explosive crates are terrible; the 5 seconds between 2 boss level ronins; wounding enemies with Boombots; anything where you have to drastically alter your way to keep yourself alive is terrible. It probably sounded good on paper, but in actual practice it is not fun.
In exchange of a shorter mission, the trade-off is implementation of many very bad challenges that force their players to replay the mission more than they have to. Really, GBX, you can’t create a scenario where the process of farming isn’t too irritating or too long? The challenges are mostly alright in DLC1, but I didn’t think that they were too annoying (until you fix the detection of melee and skill damage on the challenges.) DLC3… half of them are a pain, and are just being agitating for the sake of being agitating.
These challenges, as a result, makes playing with randoms horrible. I’m one of those people that has no intention of playing with those that drastically decrease my chance of getting 100 OPs. In a way, it’s a battle school, only the qualified get to graduate. Again, it sounds good on paper, but upon execution it brings annoyance more often than fun.
Although a variety of bosses is good, the melee oriented sentry is probably the worst one. It’s simply a massive bullet sponge where it is artificially lengthening the mission due to how long it takes to kill it. None of the bosses released after DLC1 had nearly the same effect as Aria. None of her intrigue; none of her challenge; none of those moments where it actually got your heart pumping trying to cleave through everything as you evade her beam strikes. DLC3 was playing on the nostalgia, sure, but I expected an experience that was a bit more thrilling than what we got.
In terms of characters involvement, this was 75% Oscar Mike(s) and 25% Whiskey Foxtrot. With only 2 characters interacting with another, it doesn’t reveal enough between the existing 30 characters and the world of Solus. Solus still feels disjointed to the point where I cannot really picture an imaginative world with political intrigue and other strife that plagues it. DLC1 somewhat brought that feeling of involvement due to it taking place on Tempest, thus we got to see Jenerrit city designs, however DLC2 takes place on a ship (which makes it really hard to give a damn about the world) and DLC3 is in an indoor facility. The latter two makes it really difficult for me to summon any curiosity about it -especially with DLC2 where I just want to get to the end ASAP because of how boring it was, further discouraging me to give an actual crap about anything.
Maybe this is the nature of how Battleborn is played and designed that makes it immensely difficult to feel invested in the world. Each PvP map and PvE mission are merely interesting landmarks that fail to connect to the world that inhabits them. I’m not sure if this is something others share or I’m simply so blind and deaf and apathetic and unimaginative that I continuously fail to conjure images in my mind. Regardless, after DLC3, I’m not any more or less interested in Solus, I don’t see the aftermath and significance of defeating Rendain. We’re 3 DLCs in, and if this formula doesn’t work up my curiosity by this point, I can’t imagine myself anticipating the remaining 2 operations.
And this really dampens my expectations for DLC5.
At any rate, this DLC is much better than DLC2. I give it about a 7 to 7.5/10. DLC3 could have been better, a lot better, because now it seems to be playing catch up to all the pitfalls DLC2 created. If DLC2 released without any of the garbage ideas that made it boring instead of fun, maybe DLC3 would have taken advantage of the positive momentum and incorporated even better ideas to strengthen the final product. It’s still a good sign that DLC3 avoided all of DLC2’s issues like the plague, perhaps DLC4 would not incorporate challenges that annoy more than they entertain.
Ultimately, this was a good DLC (and I’m using the word ‘good’ loosely,) but in reality it needed to be great. I don’t see myself playing it more than I have to once I collect all the skins, but I’m nowhere near as adverse to it like DLC2.