Oscar Mike Versus the Battleschool

Too short, too few shards.
Activiting turrets is mandatory for OPS points and there are only a handful of crates.

Cool idea but executed poorly imo.

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…Yup, can’t use the same gear I use in the other Ops dlc.

Yep
Found shard gen, health regen, and wrench pretty much best options

Still holding the Aria just in case but the other two slots are for health regen and speed.
Just got the Peace Reaper title, tough one but that gear helped.

Short and boring for me. I expected a bit more platforming maybe a ninja school or whatever. Or like those cool annoying part in the sentinel mission or whatever. The only good part for me was Geoff. Hopefully Montana’s operation is better.

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Tip on how to get that missing OP point…

At the very start run fast, the hidden room on your right will open, loot it quick.
Keep running ahead, the missing OP point will be above the lava, it’s only there for a second so hurry.

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do the opening the loot in time challenges count towards the 10 ops point? I seem to keep missing 10 points due to having a slow character when those pop up

The loot room as one OP sometimes free lives and level-ups.

I’m hating the Melee the button on top of the lvl challenge, it’s ridiculous with some characters

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I know, and Nova is mean about it.

Yeah her mockery had me laughing and i just realized that the some sections throw a second secondary objective at you pretty fast since i noticed they gave me the 10 ops and then she told me I failed at something else.

OMG!! Found one of the missing two:

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with beatrix it took me close to 10 tries. with thorn, i actually couldn’t hit it until i took the upgrade push back on melee, having to melee looking down mid jump to actually reach the height to hit the button. i agree, more of a chore than challenge…

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There are 4 ops points in the starting area before you get to the arena.

The first is in the room to the right of the entry, the door to which will close if you take too long.

The second is in the loading arm (shoot it and then come back to it later by using the crate as a jumping off point to grab the point).

The third is in the corridor just after the loading arm; the platform that it is on will sink into the lava if you take too long.

To access the fourth, you must activate the correct computer terminal in front of the 3 Mike-in-a-tubes (we know they’re not fresh clones because the fresh clones don’t have armor on and these do). My guess is that the correct terminal is random (which would really piss me off) but there has been suggestion from some others I’ve talked to that there is an audio clue of some kind; thankfully, if you pick wrong, you can wait ~60 seconds and pick again.

The remaining 6 ops points in the ops spawn during each round (3 rounds = 6 ops points). They don’t despawn until you teleport back and reset the arena, so you can focus on completing the side missions and just collect the ops points from the chests while you’re collecting the challenge rewards.

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I dig it. It’s a great shorter compliment to the other ops. I love that they have varying lengths, so I can squeeze one in most of the time.

…

poor, poor wolf D:

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I don’t want to be a negative-nancy, because I love Beatrix and overall quite happy with the UI changes and everything else from the winter update…HOWEVER…it feels to me these Story Ops are getting shorter and worse…

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[quote=ā€œdjillusions, post:37, topic:1554470, full:trueā€]HOWEVER…it feels to me these Story Ops are getting shorter and worse…
[/quote]

Battleschool is definitely shorter and is extremely disappointing to me on that end. I was already kind of upset when they decided to have the Thrall and Toby Ops only take 20-25 minutes. Battle School only takes 15, which is a distinct let down.

I do, however, disagree about it being ā€œworseā€. The writing is still good (it’s definitely goofy, but that’s what you expect out of Oscar Mike), the challenge is pretty appropriate (I disagree with some stuff; I really dislike some of the side missions and I never got to experience the ā€œjump through hoopsā€ side mission that was shown on the telecast since it’s one of many low level side missions that you rapidly stop seeing at high ops points, which makes me sad) and the ops items are actually really good (which is a nice change from Toby’s).

All-in-all, my only criticism is that it’s just too short. Hopefully it’s just this one, however. I’ll be pretty pissed if the Montana and HoE ops aren’t at least 20-25 minutes (I really want them to be full length like the story missions),

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Well, my (salty) two cents: I personally don’t like it very much… I can see what their idea was, but I think it’s poorly executed.

  1. it’s boring. Hopping from arena to arena… nothing to explore. Bland. I really liked being able to rummage the maps to get all ops points, which brings me to my second complaint,

  2. it’s damn hard to get all ops points. Picked a slow character and fail to retrieve the first few points? Well, sucks. Also many of the challenges are ridiculously hard, especially if you play solo or with randoms (smashing barrels that you need to kill enemies f.i).

  3. is a bit personal but the skins are hideous (my colorblind classmate could have picked better colors, probably lmao)

  4. too short. But then again… in the exact state this mission is now, I wouldn’t even want it longer.

Over all I’m disappointed, I was hyped because Oscar Mike is one of my favorites. Hell, even my tumblr name is Oscar Mike lmao
The writing is great as always though, no doubt. But as soon as I get 100 points (if ever duh) I’ll leave this mission behind, because it’s just highly frustrating to play.

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[quote=ā€œTenebeat, post:39, topic:1554470, full:trueā€]
2) it’s damn hard to get all ops points. Picked a slow character and fail to retrieve the first few points? Well, sucks.[/quote]

The first 4 ops points are actually really easy, even with a ā€œslowā€ character. Only the first and third are timed and neither is a particularly tight timer; I’ve gotten all 4 of them on every single character I’ve played thus far (including Alani; I’ve only gotten through half of the characters thus far). The second can be easily gained by using the crate next to it as a stool.

The 4th simply requires you pay a bit of attention at the start: in the room with the hologram (right at the start) there’s 6 clone tanks on the walls (3 on each side), the leftmost one on the left hand side will contain a Mike in a specific pose (upside down, cross legged, tapping); remember the pose and, in the room after the corridor containing the third ops point (the one that sinks into the lava if you take too long), you’ll see a terminal in front of 3 canisters containing 3 different Mike, each in one of the previously mentioned poses; just use the terminal in front of the Mike that matches the pose of the Mike at the start.

The barrel killing is hard primarily because stray shots from enemies can set them off. It’s incredibly annoying, but, once you’ve gotten the hang of it (only attempt it against melee enemies; kill the ranged ones so they don’t detonate the barrels with stray shots), it’s not that bad (it sucks and is annoying as hell, but it’s no worse than any of the other challenges).

The worst challenge, imo, is the ā€œPop the Devourer’s Headā€ challenge which requires an extremely large amount of damage to be dealt to the thing’s crit location. I tried it on Benedict and the thing died before I popped its head (my guess is that it’s impossible with Bene because he can’t score crits and that’s what it checks). It doesn’t help that it occurs during the 2nd round when you have 2 side missions simultaneously.

One marginally nice thing about the mission design is that, because of the sheer number of chests you get from the side mission rewards after completing the arena round, you can easily hit level 10 before the completion of the mission, which can’t be said for Toby’s ops (when soloing the Thrall ops, I often only end up at level 8-9 before killing Aria and I’ll generally only hit 10 during the final boss fight).