Too short, too few shards.
Activiting turrets is mandatory for OPS points and there are only a handful of crates.
Cool idea but executed poorly imo.
Too short, too few shards.
Activiting turrets is mandatory for OPS points and there are only a handful of crates.
Cool idea but executed poorly imo.
ā¦Yup, canāt use the same gear I use in the other Ops dlc.
Yep
Found shard gen, health regen, and wrench pretty much best options
Still holding the Aria just in case but the other two slots are for health regen and speed.
Just got the Peace Reaper title, tough one but that gear helped.
Short and boring for me. I expected a bit more platforming maybe a ninja school or whatever. Or like those cool annoying part in the sentinel mission or whatever. The only good part for me was Geoff. Hopefully Montanaās operation is better.
Tip on how to get that missing OP pointā¦
At the very start run fast, the hidden room on your right will open, loot it quick.
Keep running ahead, the missing OP point will be above the lava, itās only there for a second so hurry.
do the opening the loot in time challenges count towards the 10 ops point? I seem to keep missing 10 points due to having a slow character when those pop up
The loot room as one OP sometimes free lives and level-ups.
Iām hating the Melee the button on top of the lvl challenge, itās ridiculous with some characters
I know, and Nova is mean about it.
Yeah her mockery had me laughing and i just realized that the some sections throw a second secondary objective at you pretty fast since i noticed they gave me the 10 ops and then she told me I failed at something else.
with beatrix it took me close to 10 tries. with thorn, i actually couldnāt hit it until i took the upgrade push back on melee, having to melee looking down mid jump to actually reach the height to hit the button. i agree, more of a chore than challengeā¦
There are 4 ops points in the starting area before you get to the arena.
The first is in the room to the right of the entry, the door to which will close if you take too long.
The second is in the loading arm (shoot it and then come back to it later by using the crate as a jumping off point to grab the point).
The third is in the corridor just after the loading arm; the platform that it is on will sink into the lava if you take too long.
To access the fourth, you must activate the correct computer terminal in front of the 3 Mike-in-a-tubes (we know theyāre not fresh clones because the fresh clones donāt have armor on and these do). My guess is that the correct terminal is random (which would really piss me off) but there has been suggestion from some others Iāve talked to that there is an audio clue of some kind; thankfully, if you pick wrong, you can wait ~60 seconds and pick again.
The remaining 6 ops points in the ops spawn during each round (3 rounds = 6 ops points). They donāt despawn until you teleport back and reset the arena, so you can focus on completing the side missions and just collect the ops points from the chests while youāre collecting the challenge rewards.
I dig it. Itās a great shorter compliment to the other ops. I love that they have varying lengths, so I can squeeze one in most of the time.
ā¦
poor, poor wolf D:
I donāt want to be a negative-nancy, because I love Beatrix and overall quite happy with the UI changes and everything else from the winter updateā¦HOWEVERā¦it feels to me these Story Ops are getting shorter and worseā¦
[quote=ādjillusions, post:37, topic:1554470, full:trueā]HOWEVERā¦it feels to me these Story Ops are getting shorter and worseā¦
[/quote]
Battleschool is definitely shorter and is extremely disappointing to me on that end. I was already kind of upset when they decided to have the Thrall and Toby Ops only take 20-25 minutes. Battle School only takes 15, which is a distinct let down.
I do, however, disagree about it being āworseā. The writing is still good (itās definitely goofy, but thatās what you expect out of Oscar Mike), the challenge is pretty appropriate (I disagree with some stuff; I really dislike some of the side missions and I never got to experience the ājump through hoopsā side mission that was shown on the telecast since itās one of many low level side missions that you rapidly stop seeing at high ops points, which makes me sad) and the ops items are actually really good (which is a nice change from Tobyās).
All-in-all, my only criticism is that itās just too short. Hopefully itās just this one, however. Iāll be pretty pissed if the Montana and HoE ops arenāt at least 20-25 minutes (I really want them to be full length like the story missions),
Well, my (salty) two cents: I personally donāt like it very much⦠I can see what their idea was, but I think itās poorly executed.
itās boring. Hopping from arena to arena⦠nothing to explore. Bland. I really liked being able to rummage the maps to get all ops points, which brings me to my second complaint,
itās damn hard to get all ops points. Picked a slow character and fail to retrieve the first few points? Well, sucks. Also many of the challenges are ridiculously hard, especially if you play solo or with randoms (smashing barrels that you need to kill enemies f.i).
is a bit personal but the skins are hideous (my colorblind classmate could have picked better colors, probably lmao)
too short. But then again⦠in the exact state this mission is now, I wouldnāt even want it longer.
Over all Iām disappointed, I was hyped because Oscar Mike is one of my favorites. Hell, even my tumblr name is Oscar Mike lmao
The writing is great as always though, no doubt. But as soon as I get 100 points (if ever duh) Iāll leave this mission behind, because itās just highly frustrating to play.
[quote=āTenebeat, post:39, topic:1554470, full:trueā]
2) itās damn hard to get all ops points. Picked a slow character and fail to retrieve the first few points? Well, sucks.[/quote]
The first 4 ops points are actually really easy, even with a āslowā character. Only the first and third are timed and neither is a particularly tight timer; Iāve gotten all 4 of them on every single character Iāve played thus far (including Alani; Iāve only gotten through half of the characters thus far). The second can be easily gained by using the crate next to it as a stool.
The 4th simply requires you pay a bit of attention at the start: in the room with the hologram (right at the start) thereās 6 clone tanks on the walls (3 on each side), the leftmost one on the left hand side will contain a Mike in a specific pose (upside down, cross legged, tapping); remember the pose and, in the room after the corridor containing the third ops point (the one that sinks into the lava if you take too long), youāll see a terminal in front of 3 canisters containing 3 different Mike, each in one of the previously mentioned poses; just use the terminal in front of the Mike that matches the pose of the Mike at the start.
The barrel killing is hard primarily because stray shots from enemies can set them off. Itās incredibly annoying, but, once youāve gotten the hang of it (only attempt it against melee enemies; kill the ranged ones so they donāt detonate the barrels with stray shots), itās not that bad (it sucks and is annoying as hell, but itās no worse than any of the other challenges).
The worst challenge, imo, is the āPop the Devourerās Headā challenge which requires an extremely large amount of damage to be dealt to the thingās crit location. I tried it on Benedict and the thing died before I popped its head (my guess is that itās impossible with Bene because he canāt score crits and thatās what it checks). It doesnāt help that it occurs during the 2nd round when you have 2 side missions simultaneously.
One marginally nice thing about the mission design is that, because of the sheer number of chests you get from the side mission rewards after completing the arena round, you can easily hit level 10 before the completion of the mission, which canāt be said for Tobyās ops (when soloing the Thrall ops, I often only end up at level 8-9 before killing Aria and Iāll generally only hit 10 during the final boss fight).