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Bigger issue is that you cannot pass any production ships and thus cannot save your dieing team mate by passing a carrier anymore. It’s rare to see a game do much better by surviving on a BC without a production ship.

While current config brings a new perspective to finish off 1 person’s MS/CC at the cost of your fleet, considering it broadens the amount of strategy available by allowing to pass MS/CC, I’d like to see the capital ship swapping back but I’m against letting BC/SY to be passed to team mate as it really makes the team so much better and it almost forces you to do so which limits how the game is played.

Nope they latch fine.

I played a game where I filled up the capture bar on a mothership and then they stayed latched and the bar went blank but the Mothership didn’t change sides.

It is a unit cap code - when you capture a MS it is actually disabled. The same happens when you are at unit cap for any ship - all ships you would normally capture are disabled for several minutes instead.

I verified this in a game where I captured several enemy CCs - the last couple didn’t switch sides as I already had 4.

im online from 2000 to 2400 CST, sent you a PM with my steam id

Yeah happened with me, i saw in one of my games that one of my HW2 enemys were still alive with only a BC alive, i though HW1 worked the same way, so in a match i got my MS destroyed, right after i got my carrier surrounded, i though i could keep on and end the fight since i had 2 HC ending up the enemy base and left my carrier to die, for my surprised when the enemy killed the carrier everything died togheter.

It might be related with the docking, since BCs can dock ships and HCs can’t.

This one sounds tough. 2 to 1 of the HW games has cc and MS/CS death = death. I wonder if it was intended that a BC, as a production ship, should live on when all else is dead.

As it stands now HW2 has 4 live on capable units compared to HW’s 2. The SY makes since, but the BC? I’m not one for taking things away from either game. But I also am on the fence about calling the HC a ship that can keep a fleet alive.

Can a BC build a SY?

BC cannot build anything. Not that it happens too often but allowing HC to keep the player alive sounds like a fair change.

BCs can build modules, which makes it a ‘production ship’.

This is why a BC keeps you in the game, and why they dont take damage when hyperspacing into a gravity well/hyp inhibitor.

Mothership. Shipyard. Carrier.

Those should be the only ‘Mothership class’ ships. They should also be the only ones you have to destroy to win.

The issue is the fundamental difference between HW2 and HW1 involving ship modules. The threshold for jump damage for HW2 is “can it build a hyperspace module” - if yes it takes no damage (CC,BC,SY and MS/FS). Applying this to HW1 is tricky. Either everything takes damage (no modules) or nothing does (internal built in hyperdrives). Currently it is balanced so CCs and MS are the only ships immune - HCs should also be immune to match BCs.

On the other note, a BC should not count as a production ship. I look to the Cataclysm model - only CCs and the MS could support a fleet, everything else cost support units. It is good logic to explain why Cruisers should not count as fleet command.

I would not mind a “Deathmatch” game option where you need to destroy every enemy capital ship (frigates+) to win, but people would just hide a frigate somewhere and drag games out.

It is tough to figure out what should be done honestly.

I’ve updated the tracker w/ a few new issues, and closed the resolved issues:
http://hwr-tracker.com

Obviously this is just a small slice of the multiplayer issues, as many more have been posted on this forum. Also, I’d add more balance issues but I’m sure the balance patch will address most of them.

You can always PM me if you have concerns.

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Btw one issue I’d like listed is that the default position for the Taiidan FS on some maps causes collectors to get stuck never able to dock and very easily costing you the game unless you watch them like a hawk or spend the time to move the FS further away or build controllers to sit on your own spawn-patch

Oh and one other one that bugs me is that HW1 maps have MASSIVE collision areas for capitals. Anything destroyer sized or larger refuses to go anywhere near the middle of some of these clusters, such as in Radial Symmetry.

Not sure if this is a thing or not but also notice that defense fields dont seem to block BC main weapons at all, ever. Hiig, Kush, or Taii Ions or Vaygr trinity, they’re never blocked when for instance the lesser ions from destroyers and frigates can be, is this intended? Do they have some sort of penetration value that cause them to punch through 99% of the time?

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Cool. Nothing that hasn’t been mentioned on the forums already though (Like pulsars now badly beating missile corvettes after the patch). I’ll be sure to provide more feedback once the balance patch is released.

@Xercodo,
Going off memory in hw2, I believe BC ion cannons punched through but did less damage.

@Cloaked oh okay, but that doesn’t appear to be the case at all for me :confused:

Either way, the other stuff applies :smiley:

Lots of scrolling in this one.

@Hideki_jp

You need to update the HW1 collector gets dragged when carrier hyperspaces. It’s not just collector, I just recorded a video of several collectors and assault frigs getting dragged around.

First they zipped around fast which prompted me to hit the record key but I only caught them coming back - still going a bit faster than normal and following the exact same trajectory.

The interesting thing was that they were gliding in exact same “formation” they were in when they bugged out - repurpose this bug to formations maybe? :wink:

Hey, thanks for the vid. I was away for a while…

So, this means it has nothing to do with a ship’s capability to dock but it would drag anything?
I wonder how frigs got triggered to get dragged unless it was about to be salvaged and got dragged as it was docking in for capture or perhaps it just left the dock after being built?

I’ve added a reference to your post.

Added a group of in-game chat bugs to the tracker that many people find annoying:
http://hwr-tracker.com/ticket/14

The tracker is a good idea. Is there a way to upvote an issue?

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Dont think so. Just post here or shoot me a PM and I can add or change things.