Dude, calm down.
Whether this is a moba or not is irrelevant for what they are trying to tell you.
Now, IF - if, you have a mode in some game, which pits two teams against each other on a symmetrical map and the goal is to basically breach to the opposing team’s base - we can call it whatever we want it. We can call it football if we want to, and coincidentally, it actually kinda fits the description.
But, if said game mode is like described, the most natural thing ever would be to enable/encourage offense, because both attack are, in fact, attacking into enemy territory with the purpose of going through defenses.
IF a mode was asymmetrical in nature, so that one team has to, say, siege a castle and the other one to resist the siege, then yes, for the besieged team, the defensive tactic would be great and undoubtedly encouraged.
Also, it seems to me that you are advocating for almost opposite things at the same time somehow
While also not making a lot of sense. You are advocating a certain change, then replying to another forum poster with “why not let developers decide what game they have made”? You are advocating a non-CoD game atmosphere then shortly after you exclaim that it’s a fps and not a moba, which is a calmer genre by design. Lastly, you say that half of the modes make the game a moba, but those modes make no sense (?), but your whole topic is about tweaks to one of those moba modes.
What gives?