Overgrowth has been ruined!

Lmfao that’s the opposite of what this update has done, now you can’t just sit back and camp, you have to fight for the objectives. That doesn’t mean you have to chase kills, quite the opposite, now you have to hold key positions to get benefits. That’s map control, that’s objective focused game play. That’s why mobas are tactical. Sitting in your base killing wave after wave isn’t tactical at all lmfao

This isnt a MOBA and it never will be plain and simple! it is a first person shooter! you cannot define a game by half of its game modes that make no sense

I have played many MOBAs none have campaign story missions!

Not even wasting my breath at this point with you…

Uh, moba and fps aren’t mutually exclusive descriptors.

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I’m still trying to figure out how melee characters are shooting things…

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Pretty sure this guy is 15 year old in a 20 something body. “No no no! You can’t shoot me when I’m shooting you from here that’s not how the game works!” I like to pretend to read that in a nerds lispy voice try it out

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Are you out of breath from typing?

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Why dont you let the developers decide what game they have made instead of you, thanks for ruining my post!

Its a MOBA. Accept it.

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I have to agree, this entire update killed my interest with the game by a large amount. I’ve been hooked with not a single complaint, but now I’m stuck with incursion ruined, and Galilea neutered along with match time skyrocketing, not something I like at all

So, you just defined the game by its visual perspective… Which has nothing to do with the gameplay functionality… But I can’t point out that two of the modes function precisely like a moba, while you’re complaining about having issues playing one of those modes…

Okay.

And you realize you just described a game that has about half of the characters using melee weapons as a “shooter,” and “just” a shooter, right?

That’s fine, really. Go ahead, dig your heels in and get upset about it. The bottom line is that whatever you want to call the mode, it’s still going to punish you for hiding in your base instead of contesting the important parts of the map, so it doesn’t really matter if you understand why the mode functions as a moba or not… You’ll still lose if you hide from the fight.

They just decided, you’re the one that doesn’t like it… I’m stoked! :slight_smile:

Dude, calm down.

Whether this is a moba or not is irrelevant for what they are trying to tell you.

Now, IF - if, you have a mode in some game, which pits two teams against each other on a symmetrical map and the goal is to basically breach to the opposing team’s base - we can call it whatever we want it. We can call it football if we want to, and coincidentally, it actually kinda fits the description.
But, if said game mode is like described, the most natural thing ever would be to enable/encourage offense, because both attack are, in fact, attacking into enemy territory with the purpose of going through defenses.
IF a mode was asymmetrical in nature, so that one team has to, say, siege a castle and the other one to resist the siege, then yes, for the besieged team, the defensive tactic would be great and undoubtedly encouraged.

Also, it seems to me that you are advocating for almost opposite things at the same time somehow

While also not making a lot of sense. You are advocating a certain change, then replying to another forum poster with “why not let developers decide what game they have made”? You are advocating a non-CoD game atmosphere then shortly after you exclaim that it’s a fps and not a moba, which is a calmer genre by design. Lastly, you say that half of the modes make the game a moba, but those modes make no sense (?), but your whole topic is about tweaks to one of those moba modes.

What gives?

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What do you mean it ruins defensive play? I can’t wait to go Kleese and set up energy rifts at the sniper nest entrance. Muhahaha. strokes my imaginary cat backwards

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Haha I just got done wrecking a really aggressive team with that actually! Two behind the tower and I kept tossing one linked up into it! Lol, their phoebe, orendi, and om eventually just gave up!! Haha.

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Ok “Playing Defensive” basically means turtling in your base, and yes that means you should lose.

You can play “Defensive” on offense by holding onto your teams ground advances or securing Thralls/Minions
And that Was and still is a viable play style in terms of strategy, unfortunately the games Score doesn’t reflect contributions in that area and i’ve made a thread on that (others have as well) and that’s a problem, but this isnt.

And Like I said, turtling at base means you should lose.

I actually just played some Overgrowth after patch, I won and while i got 7 kills, i primarily was the thrall/minion person while using AoE to help enemies from pushing us back.

Map seems a lot better now, hell we won but the other teams Galt (when they were making a come back and started damaging out sentry) used the opening to get some good hits on us, but because AoE in that little area i chased them out pretty easily, not to mention how easy it is for the melee to corner people in that nest.

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so you liked to marcheese and be op as galilea?

Unless you’re Kleese, then it’s okay… Right? casually aims shock taser in your direction

Lol I love Kleese, but he isn’t going to win from there. He’s great at holding the line, but if your team can’t push, he’s still screwed