It’s hard to tell for sure as we have seen two missions so far. One from E3 footage and another was in CTT/last hero reveal game plays. But basic premiss for those two was that you have quite linear map/path you go destroying minions on the way, fight miniboss, fight samo more minions progressing to another mini boss, fight some more minions progressing to final boss. That’s why I said it kind of remainded me of Serious Sam. Of course there are some variation in mechanics needed to progress. But it’s quite structured and focused on action/fighting rather than exploring. You can do those alone, but more fun is playing in group.
But again, this is only what has been seen so far.
If it’s anything like Serious Sam with some sort of entertaining skill tree to accompany you, I’m definitely in.
Easy fix there gearbox, release it early!
but seriously, it doesn’t matter to me, I liked playing in the CTT, so if the game is literally that, id be happy. I just wish we didn’t have to wait so long >. <
From what I understand the open beta for Overwatch will start May 5, but if you pre-order the Origins Edition (I think) you get early access, which starts on May 3…I may pre-order it, but I dunno
Well, to bring a little bit of clarity, there are three gamemodes for competitive multiplayer. Incursion is what most people would consider the MOBA mode, the classic lanes with minions, destroy enemy towers, then destroy the enemy base (which this gamemode has not been revealed yet).
Next you’ve got Meltdown, though it shares elements with MOBAs, it isn’t quite the same. Perhaps the only similarity it shares is guiding your minions to an objective, but that’s as far as it goes. Then lastly there’s the Capture gamemode which is basically Domination from any FPS game, and that’s a pretty far cry from a MOBA.
People may call Battleborn a MOBA but Gearbox stressed from day one that it wasn’t. Then Gameinformer came out with a headline that said “It’s a MOBA!” and we all know the story from there…
if i’m looking for cool heroes and noobs/try hards, i’ll play gigantic, if i’m looking for a campaign and shooter moba, i’ll play battleborn. if looking for a twitch stream to fall asleep to, i’ll put on competitive overwatch
Hahaha that word choice tho 
Troubling thing about Battleborn is the rather small size of the forum community. If we were this close to a Borderlands release the forums would have been exploding with activity. Not so much for Battleborn though.
Because Battleborn is a new IP.
There is nothing peoples can talk about, it’s just chit-chat, guess work and questions.
And some of us who played the game still got a NDA to stick with.
I love the look of Battleborn,but if Battleborn doesn’t put a beta where anyone can join there game launch will be step on Overwatch
It exploded during the CTT and Im assuming it will be more crazy during the open beta and even more on release.
First of all, the Overwatch open beta starts 2 days after Battleborn’s launch. Only people who pre-order Overwatch before the end of April will get access on May 3rd.
Secondly, this is not a low blow by Blizzard; this is business.
3.) Battleborn and Overwatch are not in direct competition. They are not similar enough to steal players from either game. Overwatch is a “safer” game that borrows from a well-established franchise: Team Fortress 2. Battleborn is more of a hybrid, incorporating elements from FPSs, RPGs, and MOBAs. Battleborn has a campaign, Overwatch does not. These 2 games are more different than they are the same.
IV.) Battleborn has not even begun their final marketing campaign. When that happens, you’ll see a lot more people following the game.
E.) Battleborn’s open beta will (most likely) be weeks before Overwatch’s. Battleborn will have both an earlier open beta and and earlier launch. After Overwatch’s beta is dead and gone, Battleborn will still be on shelves for over 2 weeks before Overwatch launches.
I don’t thinks Battleborn fans have anything to fear from this beta.
It is perhaps at this moment that Gearbox and 2K wish they had met their February launch date, putting them far ahead of all other “hero shooter” titles being launched this year. While delays are good for players when they result in a polished product, they are bad when they result in temporally direct competition, often forcing players to choose one or the other for reason of time, money, or both.
That being said, Battleborn appears to be a stronger game based on what I have seen and I am confident in it and the team behind it (I did pre-order, after all!), but Activision Blizzard’s marketing muscle, Battle.net platform, and cross-product promotion will be formidable. They reach millions and millions of players and are selling the game to those players, even using incentives in other games to do it, like they always do.
As we have seen with the classic MOBA genre, players end up going where the other players are, creating a snowball effect where one or two games get very big and the others die in spectacular fashion, starved of the community it takes to keep them viable. I have seen in this thread people debating which games are competition, but Gearbox saved you all the trouble and did a good job of confirming the competition in this tweet. So, how similar the games are is largely moot, as they exist in the same genre and will be vying for many of the same players.
Gearbox could do themselves some favours by having a very large, very polished, and very public open beta sooner rather than later. The sooner they can deliver it, the further we are from that point where people feel it is close enough to another launch to just wait. By opening early access on Battleborn’s launch date, Activision Blizzard is actively trying to block people from even trying the game and just jump into Overwatch instead, but a great open beta could soften that blow.
Overwatch has much more publicity and hype though which is why, I think, they are trying to go head to head with Battleborn right away. They have a much bigger following, it being a Blizzard game, and are trying to recruit as many players early, preventing people from buying Battleborn, before people realize how truly little there is to the game.
I see the outcome as being very good for Overwatch and mediocre for Battleborn. Blizzard have an excellent run with new IP and a juggernaught development house and budget behind them. Warcraft, Starcraft, World of Warcraft and Diablo have all been massive franchises for them. Overwatch looks very impressive indeed and as a Borderlands fan I am more interested in what Blizzard have done with Overwatch than what I have seen from Battleborn. Overwatch will be the Call of Duty of this genre. Gearbox have not had a stellar run since Borderlands 2 and if they don’t manage to pull something out of the hat then they may not escape being a one trick pony. DNF and A:CM failures, Homeworld Deserts of Kharak feels DOA and the Remastered edition did not do all that well either. TPS was a disappointment following BL1 & BL2. Sad to say things dont look good for Gearbox. If BB does not do well we may not even see a BL3.
Gearbox fans have plenty to worry about as they can only shoulder so many failures. Battleborn looks to be an expensive mistake.
To be perfectly fair Homeworlds is published by Gearbox not developed by them. TPS was also not developed by gearbox but rather 2k australia. DNF and A:CM were also under work by other companies before Gearbox got them… see a trend?
On the opposite end of the spectrum I see Battleborn as a revolutionary game to a rather dry genre. I’m a TF2 player and not all that googly-eyes for Overwatch, imho it seems like a rather shallow experience. But as far as prospects for Battleborn goes, no one can really say until it releases. Same for Overwatch, in the long run anyways.
It’s their business decisions, not their actual work that makes them fail. That have proven they can kick ass when they put the effort in, but they always try to cash in for easy money, and it never goes over well. TPS didn’t have nearly the effort BL2 had, but they still tried to sell it for the same price and include that ■■■■■■ season pass. DNF and A:CM were both sold to them as unfinished games to be finished, but they released them before they were done. If they put the time in, like it seems they have, into Battleborn, I believe it will be a good game. Whether or not it’ll be a financial success is another story, but I think it’ll start slow and build momentum like the Borderlands trilogy. It’s always hard starting a new IP and Gearbox isn’t nearly as established as Blizzard.
Battleborn is in the MOBA genre (like it or not) and as such there is no start slow and build momentum. You have to start hot and stay as hot as you can for as long as you can. The online multiplayer community is a fickle bunch and will move onto the next shiny new thing. Borderlands had a lot to do in it than you can do yourself and as such does not require a massive online fanbase to keep it going.
But with Battleborn, as long as there’s enough people to make a match, you have enough people to play, and I’m sure at launch it’ll have enough people to play and from there it’ll just get bigger and bigger.
There aren’t a lot of people sticking to the NDA like… anywhere (but here)… So there’s that.