SOOOOOOOOOOO
PiP gets overrided most of the time? xD
While not on fire on crits, yes. That would not be most the time
Based on this Iâd say that PiP is actually pretty decent even for guns without splash damage, because it will increase the damage you when you donât crit without hurting your crit damage; you wont get anything from PiP on crits, but it wonât hurt any other damage sources you have (ie BB, StF, crit from your gun, or what ever)
But what about with other additive damage buffs?
Lady Fist Crit
100 x 2 x (1 + 800%) = 1,800
Lady Fist Crit PIP not on fire
100 x (1 + 25%) x 2 x (1 + 800%) / (1 + 25%) = 1,800
Lady Fist Crit PIP on fire
100 x (1 + 50%) x 2 x (1 + 800%) / (1 + 25%) = 2,160
Lady Fist Crit, Bloodbath 5/5 100 stacks
100 x (1 + 250%) x 2 x (1 + 800%) = 6,300
Lady Fist Crit Bloodbath 5/5 100 stacks, PIP not on fire
100 x (1 + 25% + 250%) x 2 x (1 + 800%) / (1 + 25%) = 5,400
Lady Fist Crit Bloodbath 5/5 100 stacks, PIP on fire
100 x (1 + 50% + 250%) x 2 x (1 + 800%) / (1 + 25%) = 5,760
This is an important part of the equation with PIP
The on- fire bonus is added to both the Crit penalty and the gun damage, instead of just replacing the gun damage, I thought the same thing.
So those equasions should look like:
But youâre right, I totaly missed that the penalty being multiaplicative while the gun damage adds with gun damage.
As a side note it still dosent effect types A or B crit becasue both of them are multaplicative.
I didnât know that part of it, but yeah the point remains, thanks for clearing that up.
Likewise, thanks for pointing out that I missed the mult/add thing
Are these numbers correct with ingame observation? itâs kinda weird that the crit damage is the same *regardless of PiPâs rank(from the crit damage formula, the crit penalty cancelling the gun damage while both ignited and not).
*considering no other bonuses outside of PiPâs modifers
Yeah, the bottom section of the first chart is test data and the top section is the math behind that test data
The important thing is that the on fire bonus applies to both the benfit and the penalty of PiP
Oops, forgot to read the op it seemsâŚ
I got the same result you got, I just found it a bit strange that a couple of rows had the same values;
Also I just noticed Xâs and someone elseâs post at another thread and the crit value was the same.
I just thought it was weird for the values to remain the same (e.g.: here) but thatâs no surprise since the crit type A buff cancels out the crit penalty:
PiP rank n (for n positive integer where 0 ⤠n ⤠11):
finalDamage = baseDamage * (1 + (n * 0.05)) * 2 * (1 + 0.0) / (1 + (n * 0.05))
Changed some lines, the same algorithm should work for melee damage (same crit damage formula except crit A and B bonuses should be 0.0)⌠so yeah, bad for melee (if you have other melee bonuses other than PiP).
does the crit penalty apply to melee? I never tested because I assumed it didnât
Yes it does as typeC with the bonus/penalty applied the same way as with weapons although melee doesnât recieve neither typeA nor B bonuses.
Huh, thats interesting
More like
The struggle is real whilst fighting against spiderants or other enemies where you can/should aim for crits (not really, but I wouldnât trade a shiâ melee bonus for a shiâ crit hit damage).
Ah, it is like that, thats weird. I just tested it. and I mean, itâs not like krieg is laking for melee damage, you donât have to take PiP.
If I remember correctly I think itâs 9/5 PiP that you see crits less than body shots.
yes and no, youâll see lower crits than non-crits at rank 8, assuming no other sources of gun damage, youâll see them earlier if you have bloodbath or BAR or whatever
Where can you find the math for Kriegâs total expected damage per shot for X weapon that benefits from his skills and breaks down how the formula works. Would like to see numbers for crits and non crits, and with and without PiP.