Agreed. I sorely miss the team health bars as well, especially since I’m primarily a support player.
No promises, but I can say that I’m doing everything I can to convince others to bring these back as an option for those who want to use them.
Agreed. I sorely miss the team health bars as well, especially since I’m primarily a support player.
No promises, but I can say that I’m doing everything I can to convince others to bring these back as an option for those who want to use them.
@Rado Like I said, I hope there will be a toggle on/off and even when you see there health start dipping, you still have to find them.
@scottv That is awesome to hear, thank you mate. Do you mind if I ask you something else?
This is the only argument in this thread to have swayed my opinion of having health bars. I play healers a lot, too and you’re absolutely right. When there are health bars, I find myself missing most of the intended gameplay and stuck playing in a “who’s next?” mentality.
There is also the potential for your teammates to blame you for going down. Instead of being able to say, “I didn’t know”, or “you should’ve said something”, you feel like you weren’t paying close enough attention to those health bars.
While I still don’t think the screen would be too busy, that it would be an unfair buff, or that the option shouldn’t be there, I think I would probably not play healers as much if my teammates expected me to use it.
That’s great @scottv! But please give @rado 's argument some thought, too.
For me I think the main thing that team health bars on-screen would do is change the way people play the game based on the reasons outlined by Rado and Elaura. Ever-present health bars have a tendency to lead to prioritising heals based on respective values, and tend to work against situational heals (e.g. do you heal the teammate at 20% health who is running away from the front line, or the guy at 50% who is about to be focussed by two enemies? If your eyes are locked on the health bars, you might not even know what is happening until it’s too late)
The counterpoint to this argument is that they could be toggled on and off based on player preference, and I think that’s fine. What bothers me is that in a PVP setting team health bars actually help non-support characters just as much as supports. If the team has an obvious on-screen alert that their healer is under attack this will work against the opposition as it will make isolating and killing a healer that much harder. It is still possible, of course, but the change would put some players at a disadvantage.
TL;DR: I say add them for PVE but let people switch them off, but consider carefully what it could mean in a PVP setting
I’ve played support/healer in any game I get my hands on and I’m shocked it was removed from this game after I saw the UI in the pre-alpha demonstration video. Do you know how awkward it is to heal someone now having to spin your character 360 degrees just to check everyones health and then having to re-lock on your healing target?
Good thing I don’t stream. Everyone watching would need barf bags.
I have to agree with that! A bird’s eye view of BB is the only way I could watch it and not get sick. Fortunately, playing doesn’t make me nauseous, but it does give me that “WTF just happened?!?” feeling a lot. 
Yeah, third-person mode would make it more bearable. Reference Battlefront and Division camera positions.
That would help soooo much for melee.
awesome if this is legit
Sorry, but you must be some kind of masochist to like that. The screen not ONLY gets so cluttered with all types of special effects all the time, but you also have to deal with the erratic movements of your team-mates, camera shaking, disorienting CCs and your own erratic turning so you can use your built-in X-ray vision to see where everyone is and how their health bar is doing across eight layers of wall. The health bars would work the same as the rest of the fixed UI in the screen: an anchor to give you information that is ALWAYS available there (assuming you don’t turn it off, I mean).
It’s not fun; it’s confusing. It doesn’t let people do their intended role effectively. Plus, even if you DID have the health bars ‘cluttering’ your UI, this isn’t an MMO: you will STILL need to turn around and see where the heck they are. As long as it’s an option nobody will be harmed by this and anyone accusing you of not paying attention to the health bars will be as silly as the people who accuse you of not healing effectively because they were eight rooms away.
Alrighty. My POV still holds for me. Your opinion is fair and likely shared by a general majority (guessing), but I think its the wrong approach for Battleborn, both in feel and aesthetics. The reasonin’ for all of that, as well as what I feel would be a better idea, is in my other posts.
Talk to you again in 2 months? 
#Facepalm
Spinning around like an idiot every 10 seconds because you’re support and your team is spread out is … a pain. And jarring. And … not my fault, but the only thing I can do is run back to spawn so everyone’s in front, or keep on keepin’ on with my twirly twirly. Capture and Meltdown have much different team dynamics than Incursion. Its not always a 5-man cleanup.
I vote for toggle-able health bars. No need to be able to target through that interface or F1 -> F5 — this isn’t WoW. I’d just rather have the info than do the twirly twirly dance!
Hey, didn’tt Borderlands have health bars of your ally on screen?
Oh, wait. Yeah it did.
Just let me know I gotta go and save that ally’s butt a bit easier than having to spin like an idiot in real life trying to catch a fly.
It wouldn’t be considered a buff if it’s a universal thing.
That’s when it is called quality of life.
Even non-support characters get a use out of it.
Itd be great for pugs who are terrible at paying attention to each other learn. It’ll teach them to start paying attention more.
They still also have to watch what’s going on in front of them AND follow the map to wherever their ally is.
Now that I read more of the thread, I think it’s important to make a distinction here. Although I’m in favor of health bars, you’re right - I’m only in favor of health bars over the current system of nothing, which leaves me the choices of either spinning around scanning for healthbars constantly or letting people die.
If there were better visual queues, I would prefer that. I’ve played the healer in MMOs - staring at red bars for long periods of time gets super boring. If I knew that I’d be alerted some way when I needed to heal someone whose health bar wasn’t already on my screen, I’d have no problem with that. I just hate the twirly dance. Continually trying to locate health bars is nearly as boring as watching them in an MMO.
The best fix is something that allows us to play the game naturally the most amount of time without missing a dying teammate.
You’re not always going to be able to get to a teammate in time, nor will you always want to leave your current position, but if you’re the healer, you need to have the info to make that decision, and I don’t think that detracts from the inherent difficulty / skill / attention budget of being a support class. You still need to pay attention - you just wouldn’t have to spin around like an idiot or ignore remote teammates as is currently the tradeoff.
Boom
+1
FYI I’m usually looking at the mini map more than the regular view to compensate for the lack of peripheral view in first person.
Maybe add ticks to the mini map when allies are below half health?
I definitely would like to see them, but then I main support characters.
How I would see this implemented would be dependent on position, so if their in your field of view then no representation beyond the norm.
However if they pass out of the field of view, to the left or right, then they are represented on that side of the screen, giving you a directional view of the character and their status.
This is a team game after all, let me keep tabs on my team easily.