Setting evasive seems like it should change the speed indicator by the ships, but it doesn’t.
The formation selection thing is sort of annoying. Like how it just shows group formation icons, but not any ship information.
And I’m not sure aggressive/defensive should actually exist on anything other than strikecraft.
I love how certain formations can be a huge liability, like using a wall formation of pulsars was eating right through lots of ships until I ran into a missile destroyer which made them die so fast from the close proximity getting them splashed.
It’s so fun to put spheres of Hiig Gunships around stuff to protect them now that they’re actually strong, and now that bombers are actually good and useful if you aren’t properly protecting your cap ships like that.
Just played vs AI so far, but it’s largely what I wished for and actually fun and not disappointing anymore now.
It also makes mixing things more useful. Instead of using up your Frigate ship cap for flak, yay you can use gunship gaurding spheres.
Yeah it’s not exactly like HW1 things, but HW1 had many broken/exploity elements and HW2 did improve on some things. It’s like the best of both games. It’s nice.
Like the above said, it surpassed what I hoped it’d be. I can actually recommend the game to friends now.