Everyone is praising them for bringing guardian ranks back after they broke them last patch. Its almost like they wanted to boost the players moral and get their minds off all the other issues that are still occurring in game and have been since launch. The patches are great but fixing something they broke last patch isn’t redeeming for the state the game is still in.

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People are happy because they said :

12/05/2019:

Hotfixes generally address smaller things, while patches contain code that must go through a lengthier patch process. The next patch will be coming later this month and will contain the first DLC, Moxxi’s Heist of the Handsome Jackpot ! It will also address reported concerns that we have seen in the last patch, including Guardian Rank and additional vending machines in Skywell-27.

Which is 12/19/2019,… we got it one week sooner than promised.

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It occurred to me that a lot of the fixes were to bugs that weren’t widely discussed. I bet some weren’t even know to the community, so they may be more aware of how buggy it all is than we are, and the game is worse off than we thought. As long as they’re working on it though.

Has anyone noticed a decrease or absence in + movement speed perks?

Is it just me, or did anyone else´s Xbox One X start turning off more regularly than before when matchmaking ?

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They took our facepuncher/brawlers trick away :sob:

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has anyone seen the new COV badasses? whats the bullet like? can you still dodge the attacks?

I really don’t get the surprise at patching ‘a week early’

Last month the patch happened the week before a holiday, and the hotfix following it was only able to address one (lol) of the many problems. Scheduling the patch today gives them a solid week to try and correct problems before they take a vacation - it’s the first good business practice I’ve seen yet honestly.

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Yeah… now instead of people being able to say the DLC broke the game, they will have to say, no… it’s been broken for over a week. lol

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Just got home. Installed the patch on PC version. Started my game in TVHM at M3 just to run a few quick tests.

Oh - my - god am I overpowered now.

I love learning new things, such as the Rakks in Rakk Attack score critical hits, and that triggers Hollow Point when they kill an enemy. I took on a mob of 20 enemies at M3 and never fired a shot. Just let my Rakks do the work.

PLEASE Gearbox,DO NOT NERF THIS. It’s so much fun!

Rakk Attack also explodes enemy vehicles in about a second.

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they are sure to nerf it because GB is not in the business of fun, only “balance.” Driver Amara was a lot of fun too…

Amaras mindfullness movement speed got nerfed last level by .4% per level. Is that what you are talking about?

Mindfullness and Avatar and who knows what else.

Their attack penetrates Zane’s barrier now.

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How did avatar get nerfed?

The +movement speed perks, like +8% mvmt speed on relics. After turning off my console it seemed to have solved the issue.

This type of language lacks responsibility and ownership. It’s acceptable language in an software engineer’s passdown to his/her manager because management is ultimately responsible for the work of their direct reports. However, it is not acceptable language for a company to communicate to its customers. A company needs to be to responsible for and own its products. The good and the bad.

I completely understand for games, and software in general, to have bugs because they are simply too complex nowadays and require the collaboration of many contributors across many modules. But own up to your sh*t.

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Just thought I would throw out an example of the difference. Here are id’s patch notes from Doom 6.66 update.

Update 6.66 Patch Notes:

Multiplayer :

  • Fixed an issue where textures appeared to glow on the player’s character.
  • Fixed an issue in Multiplayer where players would respawn frozen at the beginning of a Freeze Tag round.
  • Fixed an issue in Multiplayer where parts of the player model appeared transparent in some circumstances.
  • Fixed an issue where players would disconnect from a match under certain conditions.
  • Fixed an issue in Infernal Run where picking up the ball when out of ammo would cause problems with passing or receiving the ball.
  • Fixed an issue with the Multiplayer Challenge “Aimbot Hax” where Reaper Longshots would not count towards challenge completion.
  • Fixed an issue in Multiplayer with inconsistent power item spawns on Outbreak.

SnapMap:

  • Added rotate on XYZ axis to the Grab Object manipulate controls
  • Added setting to remove network limitation on single player only maps.
  • Resolved various freeze and crash bugs.
  • Fixed various matchmaking and lobby issues.
  • Fixed visual bugs that result from combining specific HUD elements
  • Fixed various freezes and crashes with using Campaign Model.
  • Fixed coop crash with Bob and Rotate settings.
  • Fixed bug that caused AI to run into blocking volumes set to Block Demons and AI Sight.
  • Improved collision issues causing AI to partially fall into blocking volumes set to Block Demons.

Notice the difference in the language?

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Gearbox patch notes:

Fixed and issue where players were having fun and getting loot

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It’s not proccing twice, (only occasionally) and when it does, there is a wait. It used to be immediate.