N8d0ggz
(N8d0ggz)
#43
Has anyone noticed a decrease or absence in + movement speed perks?
leev1.h
(Leev1 H)
#44
Is it just me, or did anyone else´s Xbox One X start turning off more regularly than before when matchmaking ?
2 Likes
N8d0ggz
(N8d0ggz)
#45
They took our facepuncher/brawlers trick away 
1 Like
Sielton
(THROWING KNIFE TEDIORE PISTOL)
#46
has anyone seen the new COV badasses? whats the bullet like? can you still dodge the attacks?
I really don’t get the surprise at patching ‘a week early’
Last month the patch happened the week before a holiday, and the hotfix following it was only able to address one (lol) of the many problems. Scheduling the patch today gives them a solid week to try and correct problems before they take a vacation - it’s the first good business practice I’ve seen yet honestly.
2 Likes
Drybonz
#48
Yeah… now instead of people being able to say the DLC broke the game, they will have to say, no… it’s been broken for over a week. lol
2 Likes
moustangman
(Moustangman)
#49
Just got home. Installed the patch on PC version. Started my game in TVHM at M3 just to run a few quick tests.
Oh - my - god am I overpowered now.
I love learning new things, such as the Rakks in Rakk Attack score critical hits, and that triggers Hollow Point when they kill an enemy. I took on a mob of 20 enemies at M3 and never fired a shot. Just let my Rakks do the work.
PLEASE Gearbox,DO NOT NERF THIS. It’s so much fun!
Rakk Attack also explodes enemy vehicles in about a second.
1 Like
minkbikini
(Minkbikini)
#50
they are sure to nerf it because GB is not in the business of fun, only “balance.” Driver Amara was a lot of fun too…
Amaras mindfullness movement speed got nerfed last level by .4% per level. Is that what you are talking about?
minkbikini
(Minkbikini)
#52
Mindfullness and Avatar and who knows what else.
jbow2020
(PSN: JayBowdy)
#53
Their attack penetrates Zane’s barrier now.
3 Likes
How did avatar get nerfed?
N8d0ggz
(N8d0ggz)
#55
The +movement speed perks, like +8% mvmt speed on relics. After turning off my console it seemed to have solved the issue.
sycent
#56
This type of language lacks responsibility and ownership. It’s acceptable language in an software engineer’s passdown to his/her manager because management is ultimately responsible for the work of their direct reports. However, it is not acceptable language for a company to communicate to its customers. A company needs to be to responsible for and own its products. The good and the bad.
I completely understand for games, and software in general, to have bugs because they are simply too complex nowadays and require the collaboration of many contributors across many modules. But own up to your sh*t.
4 Likes
moustangman
(Moustangman)
#57
Just thought I would throw out an example of the difference. Here are id’s patch notes from Doom 6.66 update.
Update 6.66 Patch Notes:
Multiplayer :
- Fixed an issue where textures appeared to glow on the player’s character.
- Fixed an issue in Multiplayer where players would respawn frozen at the beginning of a Freeze Tag round.
- Fixed an issue in Multiplayer where parts of the player model appeared transparent in some circumstances.
- Fixed an issue where players would disconnect from a match under certain conditions.
- Fixed an issue in Infernal Run where picking up the ball when out of ammo would cause problems with passing or receiving the ball.
- Fixed an issue with the Multiplayer Challenge “Aimbot Hax” where Reaper Longshots would not count towards challenge completion.
- Fixed an issue in Multiplayer with inconsistent power item spawns on Outbreak.
SnapMap:
- Added rotate on XYZ axis to the Grab Object manipulate controls
- Added setting to remove network limitation on single player only maps.
- Resolved various freeze and crash bugs.
- Fixed various matchmaking and lobby issues.
- Fixed visual bugs that result from combining specific HUD elements
- Fixed various freezes and crashes with using Campaign Model.
- Fixed coop crash with Bob and Rotate settings.
- Fixed bug that caused AI to run into blocking volumes set to Block Demons and AI Sight.
- Improved collision issues causing AI to partially fall into blocking volumes set to Block Demons.
Notice the difference in the language?
1 Like
Gearbox patch notes:
Fixed and issue where players were having fun and getting loot
3 Likes
minkbikini
(Minkbikini)
#59
It’s not proccing twice, (only occasionally) and when it does, there is a wait. It used to be immediate.
kabflash
(So many titles, so little impact. )
#60
Yeah I noticed GBX never says fixed and instead say “addressed”. I personally believe it’s because they have even less confidence in their fixes then we do.
Sad they broke Barrier in COV mobbing btw.
poor Zane always getting crapped on.
Also BTW they fixed Butcher and didn’t bother to tell us because they didn’t want to accept the failure of their last Butcher fix.
2 Likes
I am pretty sure you are supposed to have 2 charges of it. They are not supposed to activate at the same time.
1 Like
minkbikini
(Minkbikini)
#62
it doesn’t. it used to be more immediate (otherwise why bother). Now it’s like there’s a cooldown while waiting for the cooldown.